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VRage.MyTexts
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public abstract sealed class MyTextsNamespace: VRage
Assembly: VRage.dll
static MyStringId GAMEPAD_VARIANT_ID
static MyStringId GlobalVariantSelector { get; }
Global selector for translation variants.
static DictionaryReader<MyLanguagesEnum, MyLanguageDescription> Languages { get; }
static StringBuilder AppendFormat(this StringBuilder, MyStringId, object)
static StringBuilder AppendFormat(this StringBuilder, MyStringId, Object[])
static StringBuilder AppendFormat(this StringBuilder, MyStringId, MyStringId)
static bool Exists(MyStringId)
static StringBuilder Get(MyStringId)
static MyLanguagesEnum GetBestSuitableLanguage(string)
static string GetString(MyStringId)
static string GetString(string)
static string GetSystemLanguage()
static bool IsTagged(string, int, string)
static void LoadSupportedLanguages(string, HashSet<MyLanguagesEnum>)
static void LoadTexts(string, string = null, string = null)
static bool MatchesReplaceFormat(string)
static void RegisterEvaluator(string, ITextEvaluator)
static void SetGlobalVariantSelector(MyStringId)
Set the global variant to be selected for each translation.
static string SubstituteTexts(string, string = null)
static StringBuilder SubstituteTexts(StringBuilder)
static string TrySubstitute(string)
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!