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VRage.MyTexts

Morten Aune Lyrstad edited this page Apr 16, 2022 · 53 revisions

IndexNamespace Index

MyTexts Class

public abstract sealed class MyTexts

Namespace: VRage
Assembly: VRage.dll

Fields

Member Description
\%1static MyStringId GAMEPAD_VARIANT_ID](VRage.MyTexts.GAMEPAD_VARIANT_ID)

Properties

Member Description
\%1static MyStringId GlobalVariantSelector { get; }](VRage.MyTexts.GlobalVariantSelector) Global selector for translation variants.
\%1static DictionaryReader\%1MyLanguagesEnum, MyLanguageDescription> Languages { get; }](VRage.MyTexts.Languages)

Methods

Member Description
\%1static StringBuilder AppendFormat(this StringBuilder, MyStringId, object)](VRage.MyTexts.AppendFormat)
\%1static StringBuilder AppendFormat(this StringBuilder, MyStringId, Object\%1])](VRage.MyTexts.AppendFormat)
\%1static StringBuilder AppendFormat(this StringBuilder, MyStringId, MyStringId)](VRage.MyTexts.AppendFormat)
\%1static void Clear()](VRage.MyTexts.Clear)
\%1static bool Exists(MyStringId)](VRage.MyTexts.Exists)
\%1static StringBuilder Get(MyStringId)](VRage.MyTexts.Get)
\%1static MyLanguagesEnum GetBestSuitableLanguage(string)](VRage.MyTexts.GetBestSuitableLanguage)
\%1static string GetString(MyStringId)](VRage.MyTexts.GetString)
\%1static string GetString(string)](VRage.MyTexts.GetString)
\%1static string GetSystemLanguage()](VRage.MyTexts.GetSystemLanguage)
\%1static bool IsTagged(string, int, string)](VRage.MyTexts.IsTagged)
\%1static void LoadSupportedLanguages(string, HashSet\%1MyLanguagesEnum>)](VRage.MyTexts.LoadSupportedLanguages)
\%1static void LoadTexts(string, \%1string], \%1string])](VRage.MyTexts.LoadTexts)
\%1static bool MatchesReplaceFormat(string)](VRage.MyTexts.MatchesReplaceFormat)
\%1static void RegisterEvaluator(string, ITextEvaluator)](VRage.MyTexts.RegisterEvaluator)
\%1static void SetGlobalVariantSelector(MyStringId)](VRage.MyTexts.SetGlobalVariantSelector) Set the global variant to be selected for each translation.
\%1static string SubstituteTexts(string, \%1string])](VRage.MyTexts.SubstituteTexts)
\%1static StringBuilder SubstituteTexts(StringBuilder)](VRage.MyTexts.SubstituteTexts)
\%1static string TrySubstitute(string)](VRage.MyTexts.TrySubstitute)

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