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VRageMath.Base27Directions.GetDirection
csharp[Direction](VRageMath.Base27Directions+Direction) GetDirection([Vector3](VRageMath.Vector3) vec)##### Summary
Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577
csharp[Direction](VRageMath.Base27Directions+Direction) GetDirection([Vector3I](VRageMath.Vector3I) vec)``````csharp[Direction](VRageMath.Base27Directions+Direction) GetDirection(ref [Vector3](VRageMath.Vector3) vec)``````csharp[Direction](VRageMath.Base27Directions+Direction) GetDirection(ref [Vector3I](VRageMath.Vector3I) vec)
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