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VRageMath.Base27Directions
Morten Aune Lyrstad edited this page Apr 16, 2022
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44 revisions
← Index ← Namespace Index
public class Base27DirectionsBase 26 directions and Vector3.Zero Each component is only 0,-1 or 1;
Namespace: VRageMath
Assembly: VRage.Math.dll
| Member | Description |
|---|---|
| \$1static Vector3\$1] Directions](VRageMath.Base27Directions.Directions) | |
| \$1static Vector3I\$1] DirectionsInt](VRageMath.Base27Directions.DirectionsInt) |
| Member | Description |
|---|---|
| \$1Base27Directions()](VRageMath.Base27Directions..ctor) |
| Member | Description |
|---|---|
| \$1static Direction GetDirection(Vector3)](VRageMath.Base27Directions.GetDirection) | Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577 |
| \$1static Direction GetDirection(Vector3I)](VRageMath.Base27Directions.GetDirection) | |
| \$1static Direction GetDirection(ref Vector3)](VRageMath.Base27Directions.GetDirection) | |
| \$1static Direction GetDirection(ref Vector3I)](VRageMath.Base27Directions.GetDirection) | |
| \$1static Direction GetForward(ref Quaternion)](VRageMath.Base27Directions.GetForward) | |
| \$1static Direction GetUp(ref Quaternion)](VRageMath.Base27Directions.GetUp) | |
| \$1static Vector3 GetVector(int)](VRageMath.Base27Directions.GetVector) | |
| \$1static Vector3 GetVector(Direction)](VRageMath.Base27Directions.GetVector) | |
| \$1static Vector3I GetVectorInt(int)](VRageMath.Base27Directions.GetVectorInt) | |
| \$1static Vector3I GetVectorInt(Direction)](VRageMath.Base27Directions.GetVectorInt) | |
| \$1static bool IsBaseDirection(ref Vector3)](VRageMath.Base27Directions.IsBaseDirection) | |
| \$1static bool IsBaseDirection(ref Vector3I)](VRageMath.Base27Directions.IsBaseDirection) | |
| \$1static bool IsBaseDirection(Vector3)](VRageMath.Base27Directions.IsBaseDirection) |
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