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VRageMath.Base27Directions
Malware edited this page Dec 21, 2018
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44 revisions
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Namespace: VRageMath
Assembly: VRage.Math.dll
Base 26 directions and Vector3.Zero Each component is only 0,-1 or 1;
| Member | Description |
|---|---|
static Vector3[] Directions
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static Vector3I[] DirectionsInt
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| Member | Description |
|---|---|
static bool IsBaseDirection(ref Vector3 vec)
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static bool IsBaseDirection(ref Vector3I vec)
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static bool IsBaseDirection(Vector3 vec)
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static Vector3 GetVector(int direction)
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static Vector3I GetVectorInt(int direction)
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static Vector3 GetVector(Direction dir)
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static Vector3I GetVectorInt(Direction dir)
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static Direction GetDirection(Vector3 vec)
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Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577 |
static Direction GetDirection(Vector3I vec)
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static Direction GetDirection(ref Vector3 vec)
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static Direction GetDirection(ref Vector3I vec)
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static Direction GetForward(ref Quaternion rot)
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static Direction GetUp(ref Quaternion rot)
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Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!