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VRageMath.Base27Directions
Malware edited this page Dec 21, 2018
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← Index
Namespace: VRageMath
Assembly: VRage.Math.dll
Base 26 directions and Vector3.Zero Each component is only 0,-1 or 1;
| static [`Vector3[] Directions`](VRageMath.Directions) | |
| static [`Vector3I[] DirectionsInt`](VRageMath.DirectionsInt) |
| static [`bool IsBaseDirection(ref Vector3 vec)`](VRageMath.IsBaseDirection) | |
| static [`bool IsBaseDirection(ref Vector3I vec)`](VRageMath.IsBaseDirection) | |
| static [`bool IsBaseDirection(Vector3 vec)`](VRageMath.IsBaseDirection) | |
| static [`Vector3 GetVector(int direction)`](VRageMath.GetVector) | |
| static [`Vector3I GetVectorInt(int direction)`](VRageMath.GetVectorInt) | |
| static [`Vector3 GetVector(Direction dir)`](VRageMath.GetVector) | |
| static [`Vector3I GetVectorInt(Direction dir)`](VRageMath.GetVectorInt) | |
| static [`Direction GetDirection(Vector3 vec)`](VRageMath.GetDirection) | Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577 |
| static [`Direction GetDirection(Vector3I vec)`](VRageMath.GetDirection) | |
| static [`Direction GetDirection(ref Vector3 vec)`](VRageMath.GetDirection) | |
| static [`Direction GetDirection(ref Vector3I vec)`](VRageMath.GetDirection) | |
| static [`Direction GetForward(ref Quaternion rot)`](VRageMath.GetForward) | |
| static [`Direction GetUp(ref Quaternion rot)`](VRageMath.GetUp) |
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