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VRageMath.Base27Directions
Malware edited this page Dec 21, 2018
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#Base27Directions Class
Namespace: VRageMath
Assembly: VRage.Math.dll
##Summary
Base 26 directions and Vector3.Zero Each component is only 0,-1 or 1;
###Fields
| Member | Description |
|---|---|
Vector3[] Directions |
|
Vector3I[] DirectionsInt |
|
| ###Methods | |
| Member | Description |
| --- | --- |
bool IsBaseDirection(ref Vector3 vec) |
|
bool IsBaseDirection(ref Vector3I vec) |
|
bool IsBaseDirection(Vector3 vec) |
|
Vector3 GetVector(int direction) |
|
Vector3I GetVectorInt(int direction) |
|
Vector3 GetVector(Direction dir) |
|
Vector3I GetVectorInt(Direction dir) |
|
Direction GetDirection(Vector3 vec) |
Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577 |
Direction GetDirection(Vector3I vec) |
|
Direction GetDirection(ref Vector3 vec) |
|
Direction GetDirection(ref Vector3I vec) |
|
Direction GetForward(ref Quaternion rot) |
|
Direction GetUp(ref Quaternion rot) |
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