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VRageMath.Base27Directions
Malware edited this page Dec 21, 2018
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44 revisions
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Namespace: VRageMath
Assembly: VRage.Math.dll
Base 26 directions and Vector3.Zero Each component is only 0,-1 or 1;
| Member | Description |
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static VRageMath.Vector3[] Directions
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static VRageMath.Vector3I[] DirectionsInt
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| Member | Description |
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static bool IsBaseDirection(ref VRageMath.Vector3)
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static bool IsBaseDirection(ref VRageMath.Vector3I)
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static bool IsBaseDirection(VRageMath.Vector3)
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static VRageMath.Vector3 GetVector(int)
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static VRageMath.Vector3I GetVectorInt(int)
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static VRageMath.Vector3 GetVector(VRageMath.Direction)
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static VRageMath.Vector3I GetVectorInt(VRageMath.Direction)
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static VRageMath.Direction GetDirection(VRageMath.Vector3)
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Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577 |
static VRageMath.Direction GetDirection(VRageMath.Vector3I)
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static VRageMath.Direction GetDirection(ref VRageMath.Vector3)
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static VRageMath.Direction GetDirection(ref VRageMath.Vector3I)
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static VRageMath.Direction GetForward(ref VRageMath.Quaternion)
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static VRageMath.Direction GetUp(ref VRageMath.Quaternion)
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