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VRageMath.Base27Directions
← Index ← Namespace Index
public class Base27DirectionsBase 26 directions and Vector3.Zero Each component is only 0,-1 or 1;
Namespace: VRageMath
Assembly: VRage.Math.dll
static Vector3[] Directions
static Vector3I[] DirectionsInt
static Direction GetDirection(Vector3)
Vector must be normalized, allowed values for components are: 0, 1, -1, 0.707, -0.707, 0.577, -0.577
static Direction GetDirection(Vector3I)
static Direction GetDirection(ref Vector3)
static Direction GetDirection(ref Vector3I)
static Direction GetForward(ref Quaternion)
static Direction GetUp(ref Quaternion)
static Vector3 GetVector(Direction)
static Vector3I GetVectorInt(int)
static Vector3I GetVectorInt(Direction)
static bool IsBaseDirection(ref Vector3)
static bool IsBaseDirection(ref Vector3I)
static bool IsBaseDirection(Vector3)
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