Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRageMath.Base6Directions

Malware edited this page Dec 25, 2018 · 46 revisions

Index

Base6Directions Class

private public Base6Directions
```csharp

**Namespace:** [VRageMath](VRageMath)  
**Assembly:** VRage.Math.dll

### Example

### Remarks

###### Fields

|Member|Description|
|---|---|
|[EnumDirections](VRageMath.Base6Directions.EnumDirections)||
|[Directions](VRageMath.Base6Directions.Directions)||
|[IntDirections](VRageMath.Base6Directions.IntDirections)||

###### Methods

|Member|Description|
|---|---|
|[IsBaseDirection(ref Vector3)](VRageMath.Base6Directions.IsBaseDirection)||
|[IsBaseDirection(Vector3)](VRageMath.Base6Directions.IsBaseDirection)||
|[IsBaseDirection(ref Vector3I)](VRageMath.Base6Directions.IsBaseDirection)||
|[GetVector(int)](VRageMath.Base6Directions.GetVector)||
|[GetVector(Direction)](VRageMath.Base6Directions.GetVector)||
|[GetIntVector(int)](VRageMath.Base6Directions.GetIntVector)||
|[GetIntVector(Direction)](VRageMath.Base6Directions.GetIntVector)||
|[GetVector(Direction, ref Vector3)](VRageMath.Base6Directions.GetVector)||
|[GetDirectionFlag(Direction)](VRageMath.Base6Directions.GetDirectionFlag)||
|[GetPerpendicular(Direction)](VRageMath.Base6Directions.GetPerpendicular)||
|[GetDirection(Vector3)](VRageMath.Base6Directions.GetDirection)||
|[GetDirection(ref Vector3)](VRageMath.Base6Directions.GetDirection)||
|[GetDirection(Vector3I)](VRageMath.Base6Directions.GetDirection)||
|[GetDirection(ref Vector3I)](VRageMath.Base6Directions.GetDirection)||
|[GetClosestDirection(Vector3)](VRageMath.Base6Directions.GetClosestDirection)||
|[GetClosestDirection(ref Vector3)](VRageMath.Base6Directions.GetClosestDirection)||
|[GetDirectionInAxis(Vector3, Axis)](VRageMath.Base6Directions.GetDirectionInAxis)||
|[GetDirectionInAxis(ref Vector3, Axis)](VRageMath.Base6Directions.GetDirectionInAxis)||
|[GetForward(Quaternion)](VRageMath.Base6Directions.GetForward)||
|[GetForward(ref Quaternion)](VRageMath.Base6Directions.GetForward)||
|[GetForward(ref Matrix)](VRageMath.Base6Directions.GetForward)||
|[GetUp(Quaternion)](VRageMath.Base6Directions.GetUp)||
|[GetUp(ref Quaternion)](VRageMath.Base6Directions.GetUp)||
|[GetUp(ref Matrix)](VRageMath.Base6Directions.GetUp)||
|[GetAxis(Direction)](VRageMath.Base6Directions.GetAxis)||
|[GetBaseAxisDirection(Axis)](VRageMath.Base6Directions.GetBaseAxisDirection)||
|[GetFlippedDirection(Direction)](VRageMath.Base6Directions.GetFlippedDirection)||
|[GetCross(Direction, Direction)](VRageMath.Base6Directions.GetCross)||
|[GetLeft(Direction, Direction)](VRageMath.Base6Directions.GetLeft)||
|[GetOppositeDirection(Direction)](VRageMath.Base6Directions.GetOppositeDirection)||
|[GetOrientation(Direction, Direction)](VRageMath.Base6Directions.GetOrientation)||
|[IsValidBlockOrientation(Direction, Direction)](VRageMath.Base6Directions.IsValidBlockOrientation)||

Clone this wiki locally