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VRageMath.Base6Directions
Malware edited this page Dec 25, 2018
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46 revisions
← Index
private public Base6Directions
```csharp
**Namespace:** [VRageMath](VRageMath)
**Assembly:** VRage.Math.dll
### Example
### Remarks
###### Fields
|Member|Description|
|---|---|
|[EnumDirections](VRageMath.Base6Directions.EnumDirections)||
|[Directions](VRageMath.Base6Directions.Directions)||
|[IntDirections](VRageMath.Base6Directions.IntDirections)||
###### Methods
|Member|Description|
|---|---|
|[IsBaseDirection(ref Vector3)](VRageMath.Base6Directions.IsBaseDirection)||
|[IsBaseDirection(Vector3)](VRageMath.Base6Directions.IsBaseDirection)||
|[IsBaseDirection(ref Vector3I)](VRageMath.Base6Directions.IsBaseDirection)||
|[GetVector(int)](VRageMath.Base6Directions.GetVector)||
|[GetVector(Direction)](VRageMath.Base6Directions.GetVector)||
|[GetIntVector(int)](VRageMath.Base6Directions.GetIntVector)||
|[GetIntVector(Direction)](VRageMath.Base6Directions.GetIntVector)||
|[GetVector(Direction, ref Vector3)](VRageMath.Base6Directions.GetVector)||
|[GetDirectionFlag(Direction)](VRageMath.Base6Directions.GetDirectionFlag)||
|[GetPerpendicular(Direction)](VRageMath.Base6Directions.GetPerpendicular)||
|[GetDirection(Vector3)](VRageMath.Base6Directions.GetDirection)||
|[GetDirection(ref Vector3)](VRageMath.Base6Directions.GetDirection)||
|[GetDirection(Vector3I)](VRageMath.Base6Directions.GetDirection)||
|[GetDirection(ref Vector3I)](VRageMath.Base6Directions.GetDirection)||
|[GetClosestDirection(Vector3)](VRageMath.Base6Directions.GetClosestDirection)||
|[GetClosestDirection(ref Vector3)](VRageMath.Base6Directions.GetClosestDirection)||
|[GetDirectionInAxis(Vector3, Axis)](VRageMath.Base6Directions.GetDirectionInAxis)||
|[GetDirectionInAxis(ref Vector3, Axis)](VRageMath.Base6Directions.GetDirectionInAxis)||
|[GetForward(Quaternion)](VRageMath.Base6Directions.GetForward)||
|[GetForward(ref Quaternion)](VRageMath.Base6Directions.GetForward)||
|[GetForward(ref Matrix)](VRageMath.Base6Directions.GetForward)||
|[GetUp(Quaternion)](VRageMath.Base6Directions.GetUp)||
|[GetUp(ref Quaternion)](VRageMath.Base6Directions.GetUp)||
|[GetUp(ref Matrix)](VRageMath.Base6Directions.GetUp)||
|[GetAxis(Direction)](VRageMath.Base6Directions.GetAxis)||
|[GetBaseAxisDirection(Axis)](VRageMath.Base6Directions.GetBaseAxisDirection)||
|[GetFlippedDirection(Direction)](VRageMath.Base6Directions.GetFlippedDirection)||
|[GetCross(Direction, Direction)](VRageMath.Base6Directions.GetCross)||
|[GetLeft(Direction, Direction)](VRageMath.Base6Directions.GetLeft)||
|[GetOppositeDirection(Direction)](VRageMath.Base6Directions.GetOppositeDirection)||
|[GetOrientation(Direction, Direction)](VRageMath.Base6Directions.GetOrientation)||
|[IsValidBlockOrientation(Direction, Direction)](VRageMath.Base6Directions.IsValidBlockOrientation)||Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!