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VRageMath.Base6Directions
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public class Base6DirectionsWorkaround because .NET XML serializer is stupid and does not like enum inside static class
Namespace: VRageMath
Assembly: VRage.Math.dll
static Vector3[] Directions
static Direction[] EnumDirections
Because Enum.GetValues(...) returns array of objects
static Vector3I[] IntDirections
static Axis GetAxis(Direction)
static Direction GetBaseAxisDirection(Axis)
static Direction GetClosestDirection(Vector3)
static Direction GetClosestDirection(ref Vector3)
static Direction GetCross(Direction, Direction)
static Direction GetDirection(Vector3)
static Direction GetDirection(ref Vector3)
static Direction GetDirection(Vector3I)
static Direction GetDirection(ref Vector3I)
static DirectionFlags GetDirectionFlag(Direction)
static Direction GetDirectionInAxis(Vector3, Axis)
static Direction GetDirectionInAxis(ref Vector3, Axis)
static Direction GetFlippedDirection(Direction)
static Direction GetForward(Quaternion)
static Direction GetForward(ref Quaternion)
static Direction GetForward(ref Matrix)
static Vector3I GetIntVector(int)
static Vector3I GetIntVector(Direction)
static Direction GetLeft(Direction, Direction)
static Direction GetOppositeDirection(Direction)
static Quaternion GetOrientation(Direction, Direction)
static Direction GetPerpendicular(Direction)
static Direction GetUp(Quaternion)
static Direction GetUp(ref Quaternion)
static Direction GetUp(ref Matrix)
static Vector3 GetVector(Direction)
static void GetVector(Direction, out Vector3)
static bool IsBaseDirection(ref Vector3)
static bool IsBaseDirection(Vector3)
static bool IsBaseDirection(ref Vector3I)
static bool IsValidBlockOrientation(Direction, Direction)
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!