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VRageMath.BoundingBox.Include
← Index ← BoundingBox
csharp[BoundingBox](VRageMath.BoundingBox) Include(ref [Vector3](VRageMath.Vector3) point)##### Summary
return expanded aabb (aabb include point)
csharp[BoundingBox](VRageMath.BoundingBox) Include([Vector3](VRageMath.Vector3) point)``````csharp[BoundingBox](VRageMath.BoundingBox) Include([Vector3](VRageMath.Vector3) p0, [Vector3](VRageMath.Vector3) p1, [Vector3](VRageMath.Vector3) p2)``````csharp[BoundingBox](VRageMath.BoundingBox) Include(ref [Vector3](VRageMath.Vector3) p0, ref [Vector3](VRageMath.Vector3) p1, ref [Vector3](VRageMath.Vector3) p2)``````csharp[BoundingBox](VRageMath.BoundingBox) Include(ref [BoundingBox](VRageMath.BoundingBox) box)##### Summary
return expanded aabb (aabb include aabb)
csharp[BoundingBox](VRageMath.BoundingBox) Include([BoundingBox](VRageMath.BoundingBox) box)``````csharpvoid Include(ref [Line](VRageMath.Line) line)``````csharp[BoundingBox](VRageMath.BoundingBox) Include([BoundingSphere](VRageMath.BoundingSphere) sphere)``````csharp[BoundingBox](VRageMath.BoundingBox) Include(ref [BoundingSphere](VRageMath.BoundingSphere) sphere)``````csharp[BoundingBox](VRageMath.BoundingBox) Include(ref [BoundingFrustum](VRageMath.BoundingFrustum) frustum)
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