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VRageMath.BoundingBox.Intersects
← Index ← BoundingBox
csharp[bool](System.Boolean) Intersects([BoundingBox](VRageMath.BoundingBox) box)##### Summary
Checks whether the current BoundingBox intersects another BoundingBox.
csharp[bool](System.Boolean) Intersects(ref [BoundingBox](VRageMath.BoundingBox) box)``````csharpvoid Intersects(ref [BoundingBox](VRageMath.BoundingBox) box, ref [bool](System.Boolean) result)##### Summary
Checks whether the current BoundingBox intersects another BoundingBox.
csharp[bool](System.Boolean) Intersects([BoundingFrustum](VRageMath.BoundingFrustum) frustum)##### Summary
Checks whether the current BoundingBox intersects a BoundingFrustum.
csharp[PlaneIntersectionType](VRageMath.PlaneIntersectionType) Intersects([Plane](VRageMath.Plane) plane)##### Summary
Checks whether the current BoundingBox intersects a Plane.
csharpvoid Intersects(ref [Plane](VRageMath.Plane) plane, ref [PlaneIntersectionType](VRageMath.PlaneIntersectionType) result)##### Summary
Checks whether the current BoundingBox intersects a Plane.
csharp[bool](System.Boolean) Intersects([Line](VRageMath.Line) line, ref [float](System.Single) distance)``````csharp[Nullable<T>](System.Nullable`1) Intersects([Ray](VRageMath.Ray) ray)##### Summary
Checks whether the current BoundingBox intersects a Ray.
csharpvoid Intersects(ref [Ray](VRageMath.Ray) ray, ref [Nullable<T>](System.Nullable`1) result)``````csharp[bool](System.Boolean) Intersects([BoundingSphere](VRageMath.BoundingSphere) sphere)##### Summary
Checks whether the current BoundingBox intersects a BoundingSphere.
csharpvoid Intersects(ref [BoundingSphere](VRageMath.BoundingSphere) sphere, ref [bool](System.Boolean) result)##### Summary
Checks whether the current BoundingBox intersects a BoundingSphere.
csharp[bool](System.Boolean) Intersects(ref [BoundingSphere](VRageMath.BoundingSphere) sphere)``````csharp[bool](System.Boolean) Intersects(ref [BoundingSphereD](VRageMath.BoundingSphereD) sphere)
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