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VRageMath.BoundingBox.Intersects
← Index ← BoundingBox
public bool Intersects(public sealed struct BoundingBox box)Checks whether the current BoundingBox intersects another BoundingBox.
public bool Intersects(ref public sealed struct BoundingBox box)public void Intersects(ref public sealed struct BoundingBox box, ref bool result)Checks whether the current BoundingBox intersects another BoundingBox.
public bool Intersects(public class BoundingFrustum frustum)Checks whether the current BoundingBox intersects a BoundingFrustum.
public public sealed enum PlaneIntersectionType Intersects(public sealed struct Plane plane)Checks whether the current BoundingBox intersects a Plane.
public void Intersects(ref public sealed struct Plane plane, ref public sealed enum PlaneIntersectionType result)Checks whether the current BoundingBox intersects a Plane.
public bool Intersects(public sealed struct Line line, ref float distance)public public sealed struct Nullable<T> Intersects(public sealed struct Ray ray)Checks whether the current BoundingBox intersects a Ray.
public void Intersects(ref public sealed struct Ray ray, ref public sealed struct Nullable<T> result)public bool Intersects(public sealed struct BoundingSphere sphere)Checks whether the current BoundingBox intersects a BoundingSphere.
public void Intersects(ref public sealed struct BoundingSphere sphere, ref bool result)Checks whether the current BoundingBox intersects a BoundingSphere.
public bool Intersects(ref public sealed struct BoundingSphere sphere)public bool Intersects(ref public sealed struct BoundingSphereD sphere)Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!