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VRageMath.BoundingBox.Intersects
← Index ← BoundingBox
private public bool Intersects(private public sealed struct.BoundingBox box)Checks whether the current BoundingBox intersects another BoundingBox.
private public bool Intersects(ref private public sealed struct.BoundingBox box)private public void Intersects(ref private public sealed struct.BoundingBox box, ref bool result)Checks whether the current BoundingBox intersects another BoundingBox.
private public bool Intersects(private public class.BoundingFrustum frustum)Checks whether the current BoundingBox intersects a BoundingFrustum.
private public private public sealed enum.PlaneIntersectionType Intersects(private public sealed struct.Plane plane)Checks whether the current BoundingBox intersects a Plane.
private public void Intersects(ref private public sealed struct.Plane plane, ref private public sealed enum.PlaneIntersectionType result)Checks whether the current BoundingBox intersects a Plane.
private public bool Intersects(private public sealed struct.Line line, ref float distance)private public private public sealed struct.Nullable<T> Intersects(private public sealed struct.Ray ray)Checks whether the current BoundingBox intersects a Ray.
private public void Intersects(ref private public sealed struct.Ray ray, ref private public sealed struct.Nullable<T> result)private public bool Intersects(private public sealed struct.BoundingSphere sphere)Checks whether the current BoundingBox intersects a BoundingSphere.
private public void Intersects(ref private public sealed struct.BoundingSphere sphere, ref bool result)Checks whether the current BoundingBox intersects a BoundingSphere.
private public bool Intersects(ref private public sealed struct.BoundingSphere sphere)private public bool Intersects(ref private public sealed struct.BoundingSphereD sphere)Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!