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VRageMath.BoundingBox2
Malware edited this page Dec 25, 2018
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public struct BoundingBox2: IEquatable<T>Defines an axis-aligned box-shaped 3D volume.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| Min | The minimum point the BoundingBox2 contains. |
| Max | The maximum point the BoundingBox2 contains. |
| CornerCount | Specifies the total number of corners (8) in the BoundingBox2. |
| Member | Description |
|---|---|
| Center | Calculates center |
| HalfExtents | |
| Extents | |
| Width | |
| Height | |
| Size | Size |
| Member | Description |
|---|---|
| GetCorners() | Gets an array of points that make up the corners of the BoundingBox2. |
| GetCorners(Vector2[]) | Gets the array of points that make up the corners of the BoundingBox2. |
| GetCornersUnsafe(*Vector2) | |
| Equals(BoundingBox2) | Determines whether two instances of BoundingBox2 are equal. |
| Equals(object) | Determines whether two instances of BoundingBox2 are equal. |
| GetHashCode() | Gets the hash code for this instance. |
| ToString() | Returns a String that represents the current BoundingBox2. |
| CreateMerged(BoundingBox2, BoundingBox2) | Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances. |
| CreateMerged(ref BoundingBox2, ref BoundingBox2, ref BoundingBox2) | Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances. |
| CreateFromPoints(IEnumerable) | |
| CreateFromHalfExtent(Vector2, float) | |
| CreateFromHalfExtent(Vector2, Vector2) | |
| Intersect(BoundingBox2) | Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max) |
| Intersects(BoundingBox2) | Checks whether the current BoundingBox2 intersects another BoundingBox2. |
| Intersects(ref BoundingBox2) | |
| Intersects(ref BoundingBox2, ref bool) | Checks whether the current BoundingBox2 intersects another BoundingBox2. |
| Distance(Vector2) | |
| Contains(BoundingBox2) | Tests whether the BoundingBox2 contains another BoundingBox2. |
| Contains(ref BoundingBox2, ref ContainmentType) | Tests whether the BoundingBox2 contains a BoundingBox2. |
| Contains(Vector2) | Tests whether the BoundingBox2 contains a point. |
| Contains(ref Vector2, ref ContainmentType) | Tests whether the BoundingBox2 contains a point. |
| Translate(Vector2) | Translate |
| Include(ref Vector2) | return expanded aabb (abb include point) |
| GetIncluded(Vector2) | |
| Include(Vector2) | |
| Include(Vector2, Vector2, Vector2) | |
| Include(ref Vector2, ref Vector2, ref Vector2) | |
| Include(ref BoundingBox2) | return expanded aabb (abb include point) |
| Include(BoundingBox2) | |
| CreateInvalid() | |
| Perimeter() | |
| Area() | |
| Inflate(float) | |
| InflateToMinimum(Vector2) | |
| Scale(Vector2) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!