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VRageMath.BoundingBox2

Malware edited this page Dec 21, 2018 · 53 revisions

Index

BoundingBox2 Struct

Namespace: VRageMath
Assembly: VRage.Math.dll

Summary

Defines an axis-aligned box-shaped 3D volume.

Fields

Member Description
Vector2 Min The minimum point the BoundingBox2 contains.
Vector2 Max The maximum point the BoundingBox2 contains.
static int CornerCount Specifies the total number of corners (8) in the BoundingBox2.

Properties

Member Description
Vector2 Center Calculates center
Vector2 HalfExtents
Vector2 Extents
float Width
float Height
Vector2 Size Size

Methods

Member Description
Vector2[] GetCorners() Gets an array of points that make up the corners of the BoundingBox2.
void GetCorners(Vector2[] corners) Gets the array of points that make up the corners of the BoundingBox2.
void GetCornersUnsafe(*Vector2 corners)
bool Equals(BoundingBox2 other) Determines whether two instances of BoundingBox2 are equal.
bool Equals(Object obj) Determines whether two instances of BoundingBox2 are equal.
int GetHashCode() Gets the hash code for this instance.
string ToString() Returns a String that represents the current BoundingBox2.
static BoundingBox2 CreateMerged(BoundingBox2 original, BoundingBox2 additional) Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances.
static void CreateMerged(ref BoundingBox2 original, ref BoundingBox2 additional, ref BoundingBox2 result) Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances.
static BoundingBox2 CreateFromPoints(IEnumerable<Vector2> points) Creates the smallest BoundingBox2 that will contain a group of points.
static BoundingBox2 CreateFromHalfExtent(Vector2 center, float halfExtent)
static BoundingBox2 CreateFromHalfExtent(Vector2 center, Vector2 halfExtent)
BoundingBox2 Intersect(BoundingBox2 box) Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max)
bool Intersects(BoundingBox2 box) Checks whether the current BoundingBox2 intersects another BoundingBox2.
bool Intersects(ref BoundingBox2 box)
void Intersects(ref BoundingBox2 box, ref bool result) Checks whether the current BoundingBox2 intersects another BoundingBox2.
float Distance(Vector2 point)
ContainmentType Contains(BoundingBox2 box) Tests whether the BoundingBox2 contains another BoundingBox2.
void Contains(ref BoundingBox2 box, ref ContainmentType result) Tests whether the BoundingBox2 contains a BoundingBox2.
ContainmentType Contains(Vector2 point) Tests whether the BoundingBox2 contains a point.
void Contains(ref Vector2 point, ref ContainmentType result) Tests whether the BoundingBox2 contains a point.
BoundingBox2 Translate(Vector2 vctTranlsation) Translate
BoundingBox2 Include(ref Vector2 point) return expanded aabb (abb include point)
BoundingBox2 GetIncluded(Vector2 point)
BoundingBox2 Include(Vector2 point)
BoundingBox2 Include(Vector2 p0, Vector2 p1, Vector2 p2)
BoundingBox2 Include(ref Vector2 p0, ref Vector2 p1, ref Vector2 p2)
BoundingBox2 Include(ref BoundingBox2 box) return expanded aabb (abb include point)
BoundingBox2 Include(BoundingBox2 box)
static BoundingBox2 CreateInvalid()
float Perimeter()
float Area()
void Inflate(float size)
void InflateToMinimum(Vector2 minimumSize)
void Scale(Vector2 scale)

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