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VRageMath.BoundingBox2D
Morten Aune Lyrstad edited this page Oct 10, 2019
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← Index ← Namespace Index
public struct BoundingBox2D: IEquatable<VRageMath.BoundingBox2D>Defines an axis-aligned box-shaped 3D volume.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| Min | The minimum point the BoundingBox2D contains. |
| Max | The maximum point the BoundingBox2D contains. |
| CornerCount | Specifies the total number of corners (8) in the BoundingBox2D. |
| Member | Description |
|---|---|
| Center | Calculates center |
| HalfExtents | |
| Extents | |
| Width | |
| Height | |
| Size | Size |
| Member | Description |
|---|---|
| BoundingBox2D(Vector2D, Vector2D) |
| Member | Description |
|---|---|
| GetCorners() | Gets an array of points that make up the corners of the BoundingBox2D. |
| GetCorners(Vector2D[]) | Gets the array of points that make up the corners of the BoundingBox2D. |
| GetCornersUnsafe(*Vector2D) | |
| Equals(BoundingBox2D) | Determines whether two instances of BoundingBox2D are equal. |
| Equals(object) | Determines whether two instances of BoundingBox2D are equal. |
| GetHashCode() | Gets the hash code for this instance. |
| ToString() | Returns a String that represents the current BoundingBox2D. |
| CreateMerged(BoundingBox2D, BoundingBox2D) | Creates the smallest BoundingBox2D that contains the two specified BoundingBox2D instances. |
| CreateMerged(ref BoundingBox2D, ref BoundingBox2D, out BoundingBox2D) | Creates the smallest BoundingBox2D that contains the two specified BoundingBox2D instances. |
| CreateFromPoints(IEnumerable) | Creates the smallest BoundingBox2D that will contain a group of points. |
| CreateFromHalfExtent(Vector2D, double) | |
| CreateFromHalfExtent(Vector2D, Vector2D) | |
| Intersect(BoundingBox2D) | Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max) |
| Intersects(BoundingBox2D) | Checks whether the current BoundingBox2D intersects another BoundingBox2D. |
| Intersects(ref BoundingBox2D) | |
| Intersects(ref BoundingBox2D, out bool) | Checks whether the current BoundingBox2D intersects another BoundingBox2D. |
| Distance(Vector2D) | |
| Contains(BoundingBox2D) | Tests whether the BoundingBox2D contains another BoundingBox2D. |
| Contains(ref BoundingBox2D, out ContainmentType) | Tests whether the BoundingBox2D contains a BoundingBox2D. |
| Contains(Vector2D) | Tests whether the BoundingBox2D contains a point. |
| Contains(ref Vector2D, out ContainmentType) | Tests whether the BoundingBox2D contains a point. |
| Translate(Vector2D) | Translate |
| Include(ref Vector2D) | return expanded aabb (abb include point) |
| GetIncluded(Vector2D) | |
| Include(Vector2D) | |
| Include(Vector2D, Vector2D, Vector2D) | |
| Include(ref Vector2D, ref Vector2D, ref Vector2D) | |
| Include(ref BoundingBox2D) | return expanded aabb (abb include point) |
| Include(BoundingBox2D) | |
| CreateInvalid() | |
| Perimeter() | |
| Area() | |
| Inflate(double) | |
| InflateToMinimum(Vector2D) | |
| Scale(Vector2D) |
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