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VRageMath.BoundingBox2D
Morten Aune Lyrstad edited this page Apr 16, 2022
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53 revisions
← Index ← Namespace Index
public struct BoundingBox2D: IEquatable<BoundingBox2D>Defines an axis-aligned box-shaped 2D volume.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| \static int CornerCount | Specifies the total number of corners (8) in the BoundingBox2D. |
| \Vector2D Max | The maximum point the BoundingBox2D contains. |
| \Vector2D Min | The minimum point the BoundingBox2D contains. |
| Member | Description |
|---|---|
| \Vector2D Center { get; } | Calculates center |
| \Vector2D Extents { get; } | |
| \Vector2D HalfExtents { get; } | |
| \double Height { get; } | |
| \Vector2D Size { get; } | Size |
| \double Width { get; } |
| Member | Description |
|---|---|
| \BoundingBox2D(Vector2D, Vector2D) |
| Member | Description |
|---|---|
| \static BoundingBox2D CreateFromHalfExtent(Vector2D, double) | |
| \static BoundingBox2D CreateFromHalfExtent(Vector2D, Vector2D) | |
| \static BoundingBox2D CreateFromPoints(IEnumerable\) | Creates the smallest BoundingBox2D that will contain a group of points. |
| \static BoundingBox2D CreateInvalid() | |
| \static BoundingBox2D CreateMerged(BoundingBox2D, BoundingBox2D) | Creates the smallest BoundingBox2D that contains the two specified BoundingBox2D instances. |
| \static void CreateMerged(ref BoundingBox2D, ref BoundingBox2D, out BoundingBox2D) | Creates the smallest BoundingBox2D that contains the two specified BoundingBox2D instances. |
| \double Area() | |
| \ContainmentType Contains(BoundingBox2D) | Tests whether the BoundingBox2D contains another BoundingBox2D. |
| \void Contains(ref BoundingBox2D, out ContainmentType) | Tests whether the BoundingBox2D contains a BoundingBox2D. |
| \ContainmentType Contains(Vector2D) | Tests whether the BoundingBox2D contains a point. |
| \void Contains(ref Vector2D, out ContainmentType) | Tests whether the BoundingBox2D contains a point. |
| \double Distance(Vector2D) | |
| \bool Equals(BoundingBox2D) | Determines whether two instances of BoundingBox2D are equal. |
| \bool Equals(object) | Determines whether two instances of BoundingBox2D are equal. |
| \Vector2D\[] GetCorners() | Gets an array of points that make up the corners of the BoundingBox2D. |
| \void GetCorners(Vector2D\[]) | Gets the array of points that make up the corners of the BoundingBox2D. |
| \void GetCornersUnsafe(*Vector2D) | |
| \int GetHashCode() | Gets the hash code for this instance. |
| \BoundingBox2D GetIncluded(Vector2D) | |
| \BoundingBox2D Include(ref Vector2D) | return expanded aabb (abb include point) |
| \BoundingBox2D Include(Vector2D) | |
| \BoundingBox2D Include(Vector2D, Vector2D, Vector2D) | |
| \BoundingBox2D Include(ref Vector2D, ref Vector2D, ref Vector2D) | |
| \BoundingBox2D Include(ref BoundingBox2D) | return expanded aabb (abb include point) |
| \BoundingBox2D Include(BoundingBox2D) | |
| \void Inflate(double) | |
| \void InflateToMinimum(Vector2D) | |
| \BoundingBox2D Intersect(BoundingBox2D) | Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max) |
| \bool Intersects(BoundingBox2D) | Checks whether the current BoundingBox2D intersects another BoundingBox2D. |
| \bool Intersects(ref BoundingBox2D) | |
| \void Intersects(ref BoundingBox2D, out bool) | Checks whether the current BoundingBox2D intersects another BoundingBox2D. |
| \double Perimeter() | |
| \void Scale(Vector2D) | |
| \string ToString() | Returns a String that represents the current BoundingBox2D. |
| \BoundingBox2D Translate(Vector2D) | Translate |
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