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VRageMath.BoundingBox2I

Morten Aune Lyrstad edited this page Apr 16, 2022 · 53 revisions

IndexNamespace Index

BoundingBox2I Struct

public struct BoundingBox2I: IEquatable<BoundingBox2I\>

Defines an axis-aligned box-shaped 3D volume.

Namespace: VRageMath
Assembly: VRage.Math.dll

Implements:

Fields

Member Description
$1Vector2I Max](VRageMath.BoundingBox2I.Max) The maximum point the BoundingBox2I contains.
$1Vector2I Min](VRageMath.BoundingBox2I.Min) The minimum point the BoundingBox2I contains.

Properties

Member Description
$1Vector2I Center { get; }](VRageMath.BoundingBox2I.Center) Calculates center
$1Vector2I Extents { get; }](VRageMath.BoundingBox2I.Extents)
$1Vector2I HalfExtents { get; }](VRageMath.BoundingBox2I.HalfExtents)
$1float Height { get; }](VRageMath.BoundingBox2I.Height)
$1Vector2I Size { get; }](VRageMath.BoundingBox2I.Size) Size
$1float Width { get; }](VRageMath.BoundingBox2I.Width)

Constructors

Member Description
$1BoundingBox2I(Vector2I, Vector2I)](VRageMath.BoundingBox2I..ctor)

Methods

Member Description
$1static BoundingBox2I CreateFromHalfExtent(Vector2I, int)](VRageMath.BoundingBox2I.CreateFromHalfExtent)
$1static BoundingBox2I CreateFromHalfExtent(Vector2I, Vector2I)](VRageMath.BoundingBox2I.CreateFromHalfExtent)
$1static BoundingBox2I CreateFromPoints(IEnumerable$1Vector2I>)](VRageMath.BoundingBox2I.CreateFromPoints) Creates the smallest BoundingBox2I that will contain a group of points.
$1static BoundingBox2I CreateInvalid()](VRageMath.BoundingBox2I.CreateInvalid)
$1static BoundingBox2I CreateMerged(BoundingBox2I, BoundingBox2I)](VRageMath.BoundingBox2I.CreateMerged) Creates the smallest BoundingBox2I that contains the two specified BoundingBox2I instances.
$1static void CreateMerged(ref BoundingBox2I, ref BoundingBox2I, out BoundingBox2I)](VRageMath.BoundingBox2I.CreateMerged) Creates the smallest BoundingBox2I that contains the two specified BoundingBox2I instances.
$1float Area()](VRageMath.BoundingBox2I.Area)
$1ContainmentType Contains(BoundingBox2I)](VRageMath.BoundingBox2I.Contains) Tests whether the BoundingBox2I contains another BoundingBox2I.
$1void Contains(ref BoundingBox2I, out ContainmentType)](VRageMath.BoundingBox2I.Contains) Tests whether the BoundingBox2I contains a BoundingBox2I.
$1ContainmentType Contains(Vector2I)](VRageMath.BoundingBox2I.Contains) Tests whether the BoundingBox2I contains a point.
$1void Contains(ref Vector2I, out ContainmentType)](VRageMath.BoundingBox2I.Contains) Tests whether the BoundingBox2I contains a point.
$1bool Equals(BoundingBox2I)](VRageMath.BoundingBox2I.Equals) Determines whether two instances of BoundingBox2I are equal.
$1bool Equals(object)](VRageMath.BoundingBox2I.Equals) Determines whether two instances of BoundingBox2I are equal.
$1Vector2I$1] GetCorners()](VRageMath.BoundingBox2I.GetCorners) Gets an array of points that make up the corners of the BoundingBox2I.
$1void GetCorners(Vector2I$1])](VRageMath.BoundingBox2I.GetCorners) Gets the array of points that make up the corners of the BoundingBox2I.
$1void GetCornersUnsafe(*Vector2I)](VRageMath.BoundingBox2I.GetCornersUnsafe)
$1int GetHashCode()](VRageMath.BoundingBox2I.GetHashCode) Gets the hash code for this instance.
$1BoundingBox2I GetIncluded(Vector2I)](VRageMath.BoundingBox2I.GetIncluded)
$1BoundingBox2I Include(ref Vector2I)](VRageMath.BoundingBox2I.Include) return expanded aabb (abb include point)
$1BoundingBox2I Include(Vector2I)](VRageMath.BoundingBox2I.Include)
$1BoundingBox2I Include(Vector2I, Vector2I, Vector2I)](VRageMath.BoundingBox2I.Include)
$1BoundingBox2I Include(ref Vector2I, ref Vector2I, ref Vector2I)](VRageMath.BoundingBox2I.Include)
$1BoundingBox2I Include(ref BoundingBox2I)](VRageMath.BoundingBox2I.Include) return expanded aabb (abb include point)
$1BoundingBox2I Include(BoundingBox2I)](VRageMath.BoundingBox2I.Include)
$1void Inflate(int)](VRageMath.BoundingBox2I.Inflate)
$1void InflateToMinimum(Vector2I)](VRageMath.BoundingBox2I.InflateToMinimum)
$1BoundingBox2I Intersect(BoundingBox2I)](VRageMath.BoundingBox2I.Intersect) Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max)
$1bool Intersects(BoundingBox2I)](VRageMath.BoundingBox2I.Intersects) Checks whether the current BoundingBox2I intersects another BoundingBox2I.
$1bool Intersects(ref BoundingBox2I)](VRageMath.BoundingBox2I.Intersects)
$1void Intersects(ref BoundingBox2I, out bool)](VRageMath.BoundingBox2I.Intersects) Checks whether the current BoundingBox2I intersects another BoundingBox2I.
$1float Perimeter()](VRageMath.BoundingBox2I.Perimeter)
$1void Scale(Vector2I)](VRageMath.BoundingBox2I.Scale)
$1string ToString()](VRageMath.BoundingBox2I.ToString) Returns a String that represents the current BoundingBox2I.
$1BoundingBox2I Translate(Vector2I)](VRageMath.BoundingBox2I.Translate) Translate

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