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VRageMath.BoundingBoxD.Include
← Index ← BoundingBoxD
csharp[BoundingBoxD](VRageMath.BoundingBoxD) Include(ref [Vector3D](VRageMath.Vector3D) point)##### Summary
return expanded aabb (aabb include point)
csharp[BoundingBoxD](VRageMath.BoundingBoxD) Include([Vector3D](VRageMath.Vector3D) point)``````csharp[BoundingBoxD](VRageMath.BoundingBoxD) Include([Vector3D](VRageMath.Vector3D) p0, [Vector3D](VRageMath.Vector3D) p1, [Vector3D](VRageMath.Vector3D) p2)``````csharp[BoundingBoxD](VRageMath.BoundingBoxD) Include(ref [Vector3D](VRageMath.Vector3D) p0, ref [Vector3D](VRageMath.Vector3D) p1, ref [Vector3D](VRageMath.Vector3D) p2)``````csharp[BoundingBoxD](VRageMath.BoundingBoxD) Include(ref [BoundingBoxD](VRageMath.BoundingBoxD) box)##### Summary
return expanded aabb (aabb include aabb)
csharp[BoundingBoxD](VRageMath.BoundingBoxD) Include([BoundingBoxD](VRageMath.BoundingBoxD) box)``````csharpvoid Include(ref [LineD](VRageMath.LineD) line)``````csharp[BoundingBoxD](VRageMath.BoundingBoxD) Include([BoundingSphereD](VRageMath.BoundingSphereD) sphere)``````csharp[BoundingBoxD](VRageMath.BoundingBoxD) Include(ref [BoundingSphereD](VRageMath.BoundingSphereD) sphere)``````csharp[BoundingBoxD](VRageMath.BoundingBoxD) Include(ref [BoundingFrustumD](VRageMath.BoundingFrustumD) frustum)
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