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VRageMath.BoundingBoxD.Include
← Index ← BoundingBoxD
BoundingBoxD Include(ref Vector3D point)
return expanded aabb (aabb include point)
BoundingBoxD Include(Vector3D point)
BoundingBoxD Include(Vector3D p0, Vector3D p1, Vector3D p2)
BoundingBoxD Include(ref Vector3D p0, ref Vector3D p1, ref Vector3D p2)
BoundingBoxD Include(ref BoundingBoxD box)
return expanded aabb (aabb include aabb)
BoundingBoxD Include(BoundingBoxD box)
void Include(ref LineD line)
BoundingBoxD Include(BoundingSphereD sphere)
BoundingBoxD Include(ref BoundingSphereD sphere)
BoundingBoxD Include(ref BoundingFrustumD frustum)
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