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VRageMath.BoundingBoxD.Intersects
← Index ← Namespace Index ← BoundingBoxD
public bool Intersects(BoundingBoxD box)Checks whether the current BoundingBox intersects another BoundingBox.
- BoundingBoxD box
public bool Intersects(ref BoundingBoxD box)- BoundingBoxD box
public void Intersects(ref BoundingBoxD box, ref bool result)Checks whether the current BoundingBox intersects another BoundingBox.
- BoundingBoxD box
- bool result
public void Intersects(ref BoundingBox box, ref bool result)- BoundingBox box
- bool result
public bool Intersects(BoundingFrustumD frustum)Checks whether the current BoundingBox intersects a BoundingFrustum.
- BoundingFrustumD frustum
public PlaneIntersectionType Intersects(PlaneD plane)Checks whether the current BoundingBox intersects a Plane.
- PlaneD plane
public void Intersects(ref PlaneD plane, ref PlaneIntersectionType result)Checks whether the current BoundingBox intersects a Plane.
- PlaneD plane
- PlaneIntersectionType result
public bool Intersects(ref LineD line)- LineD line
public bool Intersects(ref LineD line, ref double distance)public Nullable<System.Double> Intersects(Ray ray)- Ray ray
public Nullable<System.Double> Intersects(RayD ray)Checks whether the current BoundingBox intersects a Ray.
- RayD ray
public void Intersects(ref RayD ray, ref Nullable<System.Double> result)- RayD ray
- Nullable<System.Double> result
public bool Intersects(BoundingSphereD sphere)Checks whether the current BoundingBox intersects a BoundingSphere.
- BoundingSphereD sphere
public void Intersects(ref BoundingSphereD sphere, ref bool result)Checks whether the current BoundingBox intersects a BoundingSphere.
- BoundingSphereD sphere
- bool result
public bool Intersects(ref BoundingSphereD sphere)- BoundingSphereD sphere
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