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VRageMath.BoundingBoxD.Intersects
← Index ← BoundingBoxD
public bool Intersects(BoundingBoxD box)Checks whether the current BoundingBox intersects another BoundingBox.
public bool Intersects(ref BoundingBoxD box)public void Intersects(ref BoundingBoxD box, ref bool result)Checks whether the current BoundingBox intersects another BoundingBox.
public void Intersects(ref BoundingBox box, ref bool result)public bool Intersects(BoundingFrustumD frustum)Checks whether the current BoundingBox intersects a BoundingFrustum.
public PlaneIntersectionType Intersects(PlaneD plane)Checks whether the current BoundingBox intersects a Plane.
public void Intersects(ref PlaneD plane, ref PlaneIntersectionType result)Checks whether the current BoundingBox intersects a Plane.
public bool Intersects(ref LineD line)public bool Intersects(ref LineD line, ref double distance)public Nullable<T> Intersects(Ray ray)public Nullable<T> Intersects(RayD ray)Checks whether the current BoundingBox intersects a Ray.
public void Intersects(ref RayD ray, ref Nullable<T> result)public bool Intersects(BoundingSphereD sphere)Checks whether the current BoundingBox intersects a BoundingSphere.
public void Intersects(ref BoundingSphereD sphere, ref bool result)Checks whether the current BoundingBox intersects a BoundingSphere.
public bool Intersects(ref BoundingSphereD sphere)Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!