Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRageMath.BoundingBoxD.Intersects

Malware edited this page Dec 25, 2018 · 20 revisions

IndexBoundingBoxD

Summary

public bool Intersects(BoundingBoxD box)

Checks whether the current BoundingBox intersects another BoundingBox.

Returns

bool

Summary

public bool Intersects(ref BoundingBoxD box)

Returns

bool

Summary

public void Intersects(ref BoundingBoxD box, ref bool result)

Checks whether the current BoundingBox intersects another BoundingBox.

Summary

public void Intersects(ref BoundingBox box, ref bool result)

Summary

public bool Intersects(BoundingFrustumD frustum)

Checks whether the current BoundingBox intersects a BoundingFrustum.

Returns

bool

Summary

public PlaneIntersectionType Intersects(PlaneD plane)

Checks whether the current BoundingBox intersects a Plane.

Returns

PlaneIntersectionType

Summary

public void Intersects(ref PlaneD plane, ref PlaneIntersectionType result)

Checks whether the current BoundingBox intersects a Plane.

Summary

public bool Intersects(ref LineD line)

Returns

bool

Summary

public bool Intersects(ref LineD line, ref double distance)

Returns

bool

Summary

public Nullable<T> Intersects(Ray ray)

Returns

Nullable

Summary

public Nullable<T> Intersects(RayD ray)

Checks whether the current BoundingBox intersects a Ray.

Returns

Nullable

Summary

public void Intersects(ref RayD ray, ref Nullable<T> result)

Summary

public bool Intersects(BoundingSphereD sphere)

Checks whether the current BoundingBox intersects a BoundingSphere.

Returns

bool

Summary

public void Intersects(ref BoundingSphereD sphere, ref bool result)

Checks whether the current BoundingBox intersects a BoundingSphere.

Summary

public bool Intersects(ref BoundingSphereD sphere)

Returns

bool

Clone this wiki locally