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VRageMath.BoundingBoxD.Intersects
← Index ← BoundingBoxD
csharp[bool](System.Boolean) Intersects([BoundingBoxD](VRageMath.BoundingBoxD) box)##### Summary
Checks whether the current BoundingBox intersects another BoundingBox.
csharp[bool](System.Boolean) Intersects(ref [BoundingBoxD](VRageMath.BoundingBoxD) box)``````csharpvoid Intersects(ref [BoundingBoxD](VRageMath.BoundingBoxD) box, ref [bool](System.Boolean) result)##### Summary
Checks whether the current BoundingBox intersects another BoundingBox.
csharpvoid Intersects(ref [BoundingBox](VRageMath.BoundingBox) box, ref [bool](System.Boolean) result)``````csharp[bool](System.Boolean) Intersects([BoundingFrustumD](VRageMath.BoundingFrustumD) frustum)##### Summary
Checks whether the current BoundingBox intersects a BoundingFrustum.
csharp[PlaneIntersectionType](VRageMath.PlaneIntersectionType) Intersects([PlaneD](VRageMath.PlaneD) plane)##### Summary
Checks whether the current BoundingBox intersects a Plane.
csharpvoid Intersects(ref [PlaneD](VRageMath.PlaneD) plane, ref [PlaneIntersectionType](VRageMath.PlaneIntersectionType) result)##### Summary
Checks whether the current BoundingBox intersects a Plane.
csharp[bool](System.Boolean) Intersects(ref [LineD](VRageMath.LineD) line)``````csharp[bool](System.Boolean) Intersects(ref [LineD](VRageMath.LineD) line, ref [double](System.Double) distance)``````csharp[Nullable<T>](System.Nullable`1) Intersects([Ray](VRageMath.Ray) ray)``````csharp[Nullable<T>](System.Nullable`1) Intersects([RayD](VRageMath.RayD) ray)##### Summary
Checks whether the current BoundingBox intersects a Ray.
csharpvoid Intersects(ref [RayD](VRageMath.RayD) ray, ref [Nullable<T>](System.Nullable`1) result)``````csharp[bool](System.Boolean) Intersects([BoundingSphereD](VRageMath.BoundingSphereD) sphere)##### Summary
Checks whether the current BoundingBox intersects a BoundingSphere.
csharpvoid Intersects(ref [BoundingSphereD](VRageMath.BoundingSphereD) sphere, ref [bool](System.Boolean) result)##### Summary
Checks whether the current BoundingBox intersects a BoundingSphere.
csharp[bool](System.Boolean) Intersects(ref [BoundingSphereD](VRageMath.BoundingSphereD) sphere)
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