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VRageMath.BoundingBoxI.Include
← Index ← BoundingBoxI
csharp[BoundingBoxI](VRageMath.BoundingBoxI) Include(ref [Vector3I](VRageMath.Vector3I) point)##### Summary
return expanded aabb (abb include point)
csharp[BoundingBoxI](VRageMath.BoundingBoxI) Include([Vector3I](VRageMath.Vector3I) point)``````csharp[BoundingBoxI](VRageMath.BoundingBoxI) Include([Vector3I](VRageMath.Vector3I) p0, [Vector3I](VRageMath.Vector3I) p1, [Vector3I](VRageMath.Vector3I) p2)``````csharp[BoundingBoxI](VRageMath.BoundingBoxI) Include(ref [Vector3I](VRageMath.Vector3I) p0, ref [Vector3I](VRageMath.Vector3I) p1, ref [Vector3I](VRageMath.Vector3I) p2)``````csharp[BoundingBoxI](VRageMath.BoundingBoxI) Include(ref [BoundingBoxI](VRageMath.BoundingBoxI) box)##### Summary
return expanded aabb (abb include point)
csharp[BoundingBoxI](VRageMath.BoundingBoxI) Include([BoundingBoxI](VRageMath.BoundingBoxI) box)
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