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VRageMath.BoundingFrustumD.Intersects
csharp[bool](System.Boolean) Intersects([BoundingBoxD](VRageMath.BoundingBoxD) box)##### Summary
Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD.
csharpvoid Intersects(ref [BoundingBoxD](VRageMath.BoundingBoxD) box, ref [bool](System.Boolean) result)##### Summary
Checks whether the current BoundingFrustumD intersects a BoundingBoxD.
csharp[bool](System.Boolean) Intersects([BoundingFrustumD](VRageMath.BoundingFrustumD) frustum)##### Summary
Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD.
csharp[PlaneIntersectionType](VRageMath.PlaneIntersectionType) Intersects([PlaneD](VRageMath.PlaneD) plane)##### Summary
Checks whether the current BoundingFrustumD intersects the specified Plane.
csharpvoid Intersects(ref [PlaneD](VRageMath.PlaneD) plane, ref [PlaneIntersectionType](VRageMath.PlaneIntersectionType) result)##### Summary
Checks whether the current BoundingFrustumD intersects a Plane.
csharp[Nullable<T>](System.Nullable`1) Intersects([RayD](VRageMath.RayD) ray)##### Summary
Checks whether the current BoundingFrustumD intersects the specified Ray.
csharpvoid Intersects(ref [RayD](VRageMath.RayD) ray, ref [Nullable<T>](System.Nullable`1) result)``````csharp[bool](System.Boolean) Intersects([BoundingSphereD](VRageMath.BoundingSphereD) sphere)##### Summary
Checks whether the current BoundingFrustumD intersects the specified BoundingSphere.
csharpvoid Intersects(ref [BoundingSphereD](VRageMath.BoundingSphereD) sphere, ref [bool](System.Boolean) result)##### Summary
Checks whether the current BoundingFrustumD intersects a BoundingSphere.
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