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VRageMath.BoundingFrustumD.Intersects
private public bool Intersects(private public sealed struct.BoundingBoxD box)Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD.
private public void Intersects(ref private public sealed struct.BoundingBoxD box, ref bool result)Checks whether the current BoundingFrustumD intersects a BoundingBoxD.
private public bool Intersects(private public class.BoundingFrustumD frustum)Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD.
private public private public sealed enum.PlaneIntersectionType Intersects(private public sealed struct.PlaneD plane)Checks whether the current BoundingFrustumD intersects the specified Plane.
private public void Intersects(ref private public sealed struct.PlaneD plane, ref private public sealed enum.PlaneIntersectionType result)Checks whether the current BoundingFrustumD intersects a Plane.
private public private public sealed struct.Nullable<T> Intersects(private public sealed struct.RayD ray)Checks whether the current BoundingFrustumD intersects the specified Ray.
private public void Intersects(ref private public sealed struct.RayD ray, ref private public sealed struct.Nullable<T> result)private public bool Intersects(private public sealed struct.BoundingSphereD sphere)Checks whether the current BoundingFrustumD intersects the specified BoundingSphere.
private public void Intersects(ref private public sealed struct.BoundingSphereD sphere, ref bool result)Checks whether the current BoundingFrustumD intersects a BoundingSphere.
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