-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.BoundingFrustumD.Intersects
bool Intersects(BoundingBoxD box)
Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD.
void Intersects(ref BoundingBoxD box, ref bool result)
Checks whether the current BoundingFrustumD intersects a BoundingBoxD.
bool Intersects(BoundingFrustumD frustum)
Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD.
PlaneIntersectionType Intersects(PlaneD plane)
Checks whether the current BoundingFrustumD intersects the specified Plane.
void Intersects(ref PlaneD plane, ref PlaneIntersectionType result)
Checks whether the current BoundingFrustumD intersects a Plane.
Checks whether the current BoundingFrustumD intersects the specified Ray.
void Intersects(ref RayD ray, ref Nullable result)
bool Intersects(BoundingSphereD sphere)
Checks whether the current BoundingFrustumD intersects the specified BoundingSphere.
void Intersects(ref BoundingSphereD sphere, ref bool result)
Checks whether the current BoundingFrustumD intersects a BoundingSphere.
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!