This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.BoundingFrustumD
Malware edited this page Dec 21, 2018
·
52 revisions
← Index
Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a frustum and helps determine whether forms intersect with it.
static _int CornerCount_ |
Specifies the total number of corners (8) in the BoundingFrustumD. |
_PlaneD Item_ |
|
_PlaneD Near_ |
Gets the near plane of the BoundingFrustumD. |
_PlaneD Far_ |
Gets the far plane of the BoundingFrustumD. |
_PlaneD Left_ |
Gets the left plane of the BoundingFrustumD. |
_PlaneD Right_ |
Gets the right plane of the BoundingFrustumD. |
_PlaneD Top_ |
Gets the top plane of the BoundingFrustumD. |
_PlaneD Bottom_ |
Gets the bottom plane of the BoundingFrustumD. |
_MatrixD Matrix_ |
Gets or sets the Matrix that describes this bounding frustum. |
_Vector3D[] GetCorners()_ |
Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION! |
_void GetCorners(Vector3D[] corners)_ |
Gets an array of points that make up the corners of the BoundingFrustumD. |
_void GetCornersUnsafe(*Vector3D corners)_ |
|
_bool Equals(BoundingFrustumD other)_ |
Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD. |
_bool Equals(Object obj)_ |
Determines whether the specified Object is equal to the BoundingFrustumD. |
_int GetHashCode()_ |
Gets the hash code for this instance. |
_string ToString()_ |
Returns a String that represents the current BoundingFrustumD. |
_bool Intersects(BoundingBoxD box)_ |
Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD. |
_void Intersects(ref BoundingBoxD box, ref bool result)_ |
Checks whether the current BoundingFrustumD intersects a BoundingBoxD. |
_bool Intersects(BoundingFrustumD frustum)_ |
Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD. |
_PlaneIntersectionType Intersects(PlaneD plane)_ |
Checks whether the current BoundingFrustumD intersects the specified Plane. |
_void Intersects(ref PlaneD plane, ref PlaneIntersectionType result)_ |
Checks whether the current BoundingFrustumD intersects a Plane. |
_Nullable Intersects(RayD ray)_ |
Checks whether the current BoundingFrustumD intersects the specified Ray. |
_void Intersects(ref RayD ray, ref Nullable result)_ |
Checks whether the current BoundingFrustumD intersects a Ray. |
_bool Intersects(BoundingSphereD sphere)_ |
Checks whether the current BoundingFrustumD intersects the specified BoundingSphere. |
_void Intersects(ref BoundingSphereD sphere, ref bool result)_ |
Checks whether the current BoundingFrustumD intersects a BoundingSphere. |
_ContainmentType Contains(BoundingBoxD box)_ |
Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
_void Contains(ref BoundingBoxD box, ref ContainmentType result)_ |
Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
_ContainmentType Contains(BoundingFrustumD frustum)_ |
Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD. |
_ContainmentType Contains(Vector3D point)_ |
Checks whether the current BoundingFrustumD contains the specified point. |
_void Contains(ref Vector3D point, ref ContainmentType result)_ |
Checks whether the current BoundingFrustumD contains the specified point. |
_ContainmentType Contains(BoundingSphereD sphere)_ |
Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
_void Contains(ref BoundingSphereD sphere, ref ContainmentType result)_ |
Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!