This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.BoundingFrustumD
Morten Aune Lyrstad edited this page Apr 16, 2022
·
52 revisions
← Index ← Namespace Index
public class BoundingFrustumD: IEquatable<BoundingFrustumD>Defines a frustum and helps determine whether forms intersect with it.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| static int CornerCount | Specifies the total number of corners (8) in the BoundingFrustumD. |
| Member | Description |
|---|---|
| PlaneD Bottom { get; } | Gets the bottom plane of the BoundingFrustumD. |
| PlaneD Far { get; } | Gets the far plane of the BoundingFrustumD. |
| PlaneD Item { get; } | |
| PlaneD Left { get; } | Gets the left plane of the BoundingFrustumD. |
| MatrixD Matrix { get; set; } | Gets or sets the Matrix that describes this bounding frustum. |
| PlaneD Near { get; } | Gets the near plane of the BoundingFrustumD. |
| PlaneD Right { get; } | Gets the right plane of the BoundingFrustumD. |
| PlaneD Top { get; } | Gets the top plane of the BoundingFrustumD. |
| Member | Description |
|---|---|
| BoundingFrustumD() | |
| BoundingFrustumD(MatrixD) |
| Member | Description |
|---|---|
| ContainmentType Contains(BoundingBoxD) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
| void Contains(ref BoundingBoxD, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
| ContainmentType Contains(BoundingFrustumD) | Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD. |
| ContainmentType Contains(Vector3D) | Checks whether the current BoundingFrustumD contains the specified point. |
| void Contains(ref Vector3D, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified point. |
| ContainmentType Contains(BoundingSphereD) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
| void Contains(ref BoundingSphereD, out ContainmentType) | Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
| bool Equals(BoundingFrustumD) | Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD. |
| bool Equals(object) | Determines whether the specified Object is equal to the BoundingFrustumD. |
| Vector3D[] GetCorners() | Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION! |
| void GetCorners(Vector3D[]) | Gets an array of points that make up the corners of the BoundingFrustumD. |
| void GetCornersUnsafe(*Vector3D) | |
| int GetHashCode() | Gets the hash code for this instance. |
| bool Intersects(BoundingBoxD) | Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD. |
| void Intersects(ref BoundingBoxD, out bool) | Checks whether the current BoundingFrustumD intersects a BoundingBoxD. |
| bool Intersects(BoundingFrustumD) | Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD. |
| PlaneIntersectionType Intersects(PlaneD) | Checks whether the current BoundingFrustumD intersects the specified Plane. |
| void Intersects(ref PlaneD, out PlaneIntersectionType) | Checks whether the current BoundingFrustumD intersects a Plane. |
| double? Intersects(RayD) | Checks whether the current BoundingFrustumD intersects the specified Ray. |
| void Intersects(ref RayD, out double?) | Checks whether the current BoundingFrustumD intersects a Ray. |
| bool Intersects(BoundingSphereD) | Checks whether the current BoundingFrustumD intersects the specified BoundingSphere. |
| void Intersects(ref BoundingSphereD, out bool) | Checks whether the current BoundingFrustumD intersects a BoundingSphere. |
| string ToString() | Returns a String that represents the current BoundingFrustumD. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!