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VRageMath.BoundingFrustumD
Malware edited this page Dec 21, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a frustum and helps determine whether forms intersect with it.
| Member | Description |
|---|---|
CornerCount |
Specifies the total number of corners (8) in the BoundingFrustumD. |
| Member | Description |
|---|---|
Item |
|
Near |
Gets the near plane of the BoundingFrustumD. |
Far |
Gets the far plane of the BoundingFrustumD. |
Left |
Gets the left plane of the BoundingFrustumD. |
Right |
Gets the right plane of the BoundingFrustumD. |
Top |
Gets the top plane of the BoundingFrustumD. |
Bottom |
Gets the bottom plane of the BoundingFrustumD. |
Matrix |
Gets or sets the Matrix that describes this bounding frustum. |
| Member | Description |
|---|---|
GetCorners() |
Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION! |
GetCorners(Vector3D[]) |
Gets an array of points that make up the corners of the BoundingFrustumD. |
GetCornersUnsafe(*Vector3D) |
|
Equals(BoundingFrustumD) |
Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD. |
Equals(Object) |
Determines whether the specified Object is equal to the BoundingFrustumD. |
GetHashCode() |
Gets the hash code for this instance. |
ToString() |
Returns a String that represents the current BoundingFrustumD. |
Intersects(BoundingBoxD) |
Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD. |
Intersects(ref BoundingBoxD, ref bool) |
Checks whether the current BoundingFrustumD intersects a BoundingBoxD. |
Intersects(BoundingFrustumD) |
Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD. |
Intersects(PlaneD) |
Checks whether the current BoundingFrustumD intersects the specified Plane. |
Intersects(ref PlaneD, ref PlaneIntersectionType) |
Checks whether the current BoundingFrustumD intersects a Plane. |
Intersects(RayD) |
Checks whether the current BoundingFrustumD intersects the specified Ray. |
Intersects(ref RayD, ref Nullable<double>) |
Checks whether the current BoundingFrustumD intersects a Ray. |
Intersects(BoundingSphereD) |
Checks whether the current BoundingFrustumD intersects the specified BoundingSphere. |
Intersects(ref BoundingSphereD, ref bool) |
Checks whether the current BoundingFrustumD intersects a BoundingSphere. |
Contains(BoundingBoxD) |
Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
Contains(ref BoundingBoxD, ref ContainmentType) |
Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
Contains(BoundingFrustumD) |
Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD. |
Contains(Vector3D) |
Checks whether the current BoundingFrustumD contains the specified point. |
Contains(ref Vector3D, ref ContainmentType) |
Checks whether the current BoundingFrustumD contains the specified point. |
Contains(BoundingSphereD) |
Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
Contains(ref BoundingSphereD, ref ContainmentType) |
Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
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