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VRageMath.BoundingFrustumD
Malware edited this page Dec 21, 2018
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52 revisions
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a frustum and helps determine whether forms intersect with it.
| Member | Description |
|---|---|
static int CornerCount
|
Specifies the total number of corners (8) in the BoundingFrustumD. |
| Member | Description |
|---|---|
PlaneD Item |
|
PlaneD Near |
Gets the near plane of the BoundingFrustumD. |
PlaneD Far |
Gets the far plane of the BoundingFrustumD. |
PlaneD Left |
Gets the left plane of the BoundingFrustumD. |
PlaneD Right |
Gets the right plane of the BoundingFrustumD. |
PlaneD Top |
Gets the top plane of the BoundingFrustumD. |
PlaneD Bottom |
Gets the bottom plane of the BoundingFrustumD. |
MatrixD Matrix |
Gets or sets the Matrix that describes this bounding frustum. |
| Member | Description |
|---|---|
Vector3D[] GetCorners() |
Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION! |
void GetCorners(Vector3D[] corners) |
Gets an array of points that make up the corners of the BoundingFrustumD. |
void GetCornersUnsafe(*Vector3D corners) |
|
bool Equals(BoundingFrustumD other) |
Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD. |
bool Equals(Object obj) |
Determines whether the specified Object is equal to the BoundingFrustumD. |
int GetHashCode() |
Gets the hash code for this instance. |
string ToString() |
Returns a String that represents the current BoundingFrustumD. |
bool Intersects(BoundingBoxD box) |
Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD. |
void Intersects(ref BoundingBoxD box, ref bool result) |
Checks whether the current BoundingFrustumD intersects a BoundingBoxD. |
bool Intersects(BoundingFrustumD frustum) |
Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD. |
PlaneIntersectionType Intersects(PlaneD plane) |
Checks whether the current BoundingFrustumD intersects the specified Plane. |
void Intersects(ref PlaneD plane, ref PlaneIntersectionType result) |
Checks whether the current BoundingFrustumD intersects a Plane. |
Nullable<double> Intersects(RayD ray) |
Checks whether the current BoundingFrustumD intersects the specified Ray. |
void Intersects(ref RayD ray, ref Nullable<double> result) |
Checks whether the current BoundingFrustumD intersects a Ray. |
bool Intersects(BoundingSphereD sphere) |
Checks whether the current BoundingFrustumD intersects the specified BoundingSphere. |
void Intersects(ref BoundingSphereD sphere, ref bool result) |
Checks whether the current BoundingFrustumD intersects a BoundingSphere. |
ContainmentType Contains(BoundingBoxD box) |
Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
void Contains(ref BoundingBoxD box, ref ContainmentType result) |
Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
ContainmentType Contains(BoundingFrustumD frustum) |
Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD. |
ContainmentType Contains(Vector3D point) |
Checks whether the current BoundingFrustumD contains the specified point. |
void Contains(ref Vector3D point, ref ContainmentType result) |
Checks whether the current BoundingFrustumD contains the specified point. |
ContainmentType Contains(BoundingSphereD sphere) |
Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
void Contains(ref BoundingSphereD sphere, ref ContainmentType result) |
Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
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