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VRageMath.BoundingFrustumD

Malware edited this page Dec 21, 2018 · 52 revisions

Index

BoundingFrustumD Class

Namespace: VRageMath
Assembly: VRage.Math.dll

Summary

Defines a frustum and helps determine whether forms intersect with it.

Fields

Member Description
static int CornerCount Specifies the total number of corners (8) in the BoundingFrustumD.

Properties

Member Description
PlaneD Item
PlaneD Near Gets the near plane of the BoundingFrustumD.
PlaneD Far Gets the far plane of the BoundingFrustumD.
PlaneD Left Gets the left plane of the BoundingFrustumD.
PlaneD Right Gets the right plane of the BoundingFrustumD.
PlaneD Top Gets the top plane of the BoundingFrustumD.
PlaneD Bottom Gets the bottom plane of the BoundingFrustumD.
MatrixD Matrix Gets or sets the Matrix that describes this bounding frustum.

Methods

Member Description
Vector3D[] GetCorners() Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION!
void GetCorners(Vector3D[] corners) Gets an array of points that make up the corners of the BoundingFrustumD.
void GetCornersUnsafe(*Vector3D corners)
bool Equals(BoundingFrustumD other) Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD.
bool Equals(Object obj) Determines whether the specified Object is equal to the BoundingFrustumD.
int GetHashCode() Gets the hash code for this instance.
string ToString() Returns a String that represents the current BoundingFrustumD.
bool Intersects(BoundingBoxD box) Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD.
void Intersects(ref BoundingBoxD box, ref bool result) Checks whether the current BoundingFrustumD intersects a BoundingBoxD.
bool Intersects(BoundingFrustumD frustum) Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD.
PlaneIntersectionType Intersects(PlaneD plane) Checks whether the current BoundingFrustumD intersects the specified Plane.
void Intersects(ref PlaneD plane, ref PlaneIntersectionType result) Checks whether the current BoundingFrustumD intersects a Plane.
Nullable<double> Intersects(RayD ray) Checks whether the current BoundingFrustumD intersects the specified Ray.
void Intersects(ref RayD ray, ref Nullable<double> result) Checks whether the current BoundingFrustumD intersects a Ray.
bool Intersects(BoundingSphereD sphere) Checks whether the current BoundingFrustumD intersects the specified BoundingSphere.
void Intersects(ref BoundingSphereD sphere, ref bool result) Checks whether the current BoundingFrustumD intersects a BoundingSphere.
ContainmentType Contains(BoundingBoxD box) Checks whether the current BoundingFrustumD contains the specified BoundingBoxD.
void Contains(ref BoundingBoxD box, ref ContainmentType result) Checks whether the current BoundingFrustumD contains the specified BoundingBoxD.
ContainmentType Contains(BoundingFrustumD frustum) Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD.
ContainmentType Contains(Vector3D point) Checks whether the current BoundingFrustumD contains the specified point.
void Contains(ref Vector3D point, ref ContainmentType result) Checks whether the current BoundingFrustumD contains the specified point.
ContainmentType Contains(BoundingSphereD sphere) Checks whether the current BoundingFrustumD contains the specified BoundingSphere.
void Contains(ref BoundingSphereD sphere, ref ContainmentType result) Checks whether the current BoundingFrustumD contains the specified BoundingSphere.

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