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VRageMath.BoundingFrustumD
Malware edited this page Dec 21, 2018
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52 revisions
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a frustum and helps determine whether forms intersect with it.
| Member | Description |
|---|---|
static int CornerCount
|
Specifies the total number of corners (8) in the BoundingFrustumD. |
| Member | Description |
|---|---|
VRageMath.PlaneD Item |
|
VRageMath.PlaneD Near |
Gets the near plane of the BoundingFrustumD. |
VRageMath.PlaneD Far |
Gets the far plane of the BoundingFrustumD. |
VRageMath.PlaneD Left |
Gets the left plane of the BoundingFrustumD. |
VRageMath.PlaneD Right |
Gets the right plane of the BoundingFrustumD. |
VRageMath.PlaneD Top |
Gets the top plane of the BoundingFrustumD. |
VRageMath.PlaneD Bottom |
Gets the bottom plane of the BoundingFrustumD. |
VRageMath.MatrixD Matrix |
Gets or sets the Matrix that describes this bounding frustum. |
| Member | Description |
|---|---|
VRageMath.Vector3D[] GetCorners() |
Gets an array of points that make up the corners of the BoundingFrustumD. ALLOCATION! |
void GetCorners(VRageMath.Vector3D[]) |
Gets an array of points that make up the corners of the BoundingFrustumD. |
void GetCornersUnsafe(*VRageMath.Vector3D) |
|
bool Equals(VRageMath.BoundingFrustumD) |
Determines whether the specified BoundingFrustumD is equal to the current BoundingFrustumD. |
bool Equals(System.Object) |
Determines whether the specified Object is equal to the BoundingFrustumD. |
int GetHashCode() |
Gets the hash code for this instance. |
string ToString() |
Returns a String that represents the current BoundingFrustumD. |
bool Intersects(VRageMath.BoundingBoxD) |
Checks whether the current BoundingFrustumD intersects the specified BoundingBoxD. |
void Intersects(ref VRageMath.BoundingBoxD, ref bool) |
Checks whether the current BoundingFrustumD intersects a BoundingBoxD. |
bool Intersects(VRageMath.BoundingFrustumD) |
Checks whether the current BoundingFrustumD intersects the specified BoundingFrustumD. |
VRageMath.PlaneIntersectionType Intersects(VRageMath.PlaneD) |
Checks whether the current BoundingFrustumD intersects the specified Plane. |
void Intersects(ref VRageMath.PlaneD, ref VRageMath.PlaneIntersectionType) |
Checks whether the current BoundingFrustumD intersects a Plane. |
Nullable<System.Double> Intersects(VRageMath.RayD) |
Checks whether the current BoundingFrustumD intersects the specified Ray. |
void Intersects(ref VRageMath.RayD, ref Nullable<System.Double>) |
Checks whether the current BoundingFrustumD intersects a Ray. |
bool Intersects(VRageMath.BoundingSphereD) |
Checks whether the current BoundingFrustumD intersects the specified BoundingSphere. |
void Intersects(ref VRageMath.BoundingSphereD, ref bool) |
Checks whether the current BoundingFrustumD intersects a BoundingSphere. |
VRageMath.ContainmentType Contains(VRageMath.BoundingBoxD) |
Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
void Contains(ref VRageMath.BoundingBoxD, ref VRageMath.ContainmentType) |
Checks whether the current BoundingFrustumD contains the specified BoundingBoxD. |
VRageMath.ContainmentType Contains(VRageMath.BoundingFrustumD) |
Checks whether the current BoundingFrustumD contains the specified BoundingFrustumD. |
VRageMath.ContainmentType Contains(VRageMath.Vector3D) |
Checks whether the current BoundingFrustumD contains the specified point. |
void Contains(ref VRageMath.Vector3D, ref VRageMath.ContainmentType) |
Checks whether the current BoundingFrustumD contains the specified point. |
VRageMath.ContainmentType Contains(VRageMath.BoundingSphereD) |
Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
void Contains(ref VRageMath.BoundingSphereD, ref VRageMath.ContainmentType) |
Checks whether the current BoundingFrustumD contains the specified BoundingSphere. |
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