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VRageMath.BoundingSphere.Intersects
← Index ← BoundingSphere
csharp[bool](System.Boolean) Intersects([BoundingBox](VRageMath.BoundingBox) box)##### Summary
Checks whether the current BoundingSphere intersects with a specified BoundingBox.
csharpvoid Intersects(ref [BoundingBox](VRageMath.BoundingBox) box, ref [bool](System.Boolean) result)##### Summary
Checks whether the current BoundingSphere intersects a BoundingBox.
csharp[bool](System.Boolean) Intersects([BoundingFrustum](VRageMath.BoundingFrustum) frustum)##### Summary
Checks whether the current BoundingSphere intersects with a specified BoundingFrustum.
csharp[PlaneIntersectionType](VRageMath.PlaneIntersectionType) Intersects([Plane](VRageMath.Plane) plane)##### Summary
Checks whether the current BoundingSphere intersects with a specified Plane.
csharpvoid Intersects(ref [Plane](VRageMath.Plane) plane, ref [PlaneIntersectionType](VRageMath.PlaneIntersectionType) result)##### Summary
Checks whether the current BoundingSphere intersects a Plane.
csharp[Nullable<T>](System.Nullable`1) Intersects([Ray](VRageMath.Ray) ray)##### Summary
Checks whether the current BoundingSphere intersects with a specified Ray.
csharpvoid Intersects(ref [Ray](VRageMath.Ray) ray, ref [Nullable<T>](System.Nullable`1) result)``````csharp[bool](System.Boolean) Intersects([BoundingSphere](VRageMath.BoundingSphere) sphere)##### Summary
Checks whether the current BoundingSphere intersects with a specified BoundingSphere.
csharpvoid Intersects(ref [BoundingSphere](VRageMath.BoundingSphere) sphere, ref [bool](System.Boolean) result)##### Summary
Checks whether the current BoundingSphere intersects another BoundingSphere.
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