This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.BoundingSphere
Malware edited this page Dec 21, 2018
·
51 revisions
← Index
Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a sphere.
| [`Vector3 Center`](VRageMath.Center) | The center point of the sphere. |
| [`float Radius`](VRageMath.Radius) | The radius of the sphere. |
| [`bool Equals(BoundingSphere other)`](VRageMath.Equals) | Determines whether the specified BoundingSphere is equal to the current BoundingSphere. |
| [`bool Equals(Object obj)`](VRageMath.Equals) | Determines whether the specified Object is equal to the BoundingSphere. |
| [`int GetHashCode()`](VRageMath.GetHashCode) | Gets the hash code for this instance. |
| [`string ToString()`](VRageMath.ToString) | Returns a String that represents the current BoundingSphere. |
| static [`BoundingSphere CreateMerged(BoundingSphere original, BoundingSphere additional)`](VRageMath.CreateMerged) | Creates a BoundingSphere that contains the two specified BoundingSphere instances. |
| static [`void CreateMerged(ref BoundingSphere original, ref BoundingSphere additional, ref BoundingSphere result)`](VRageMath.CreateMerged) | Creates a BoundingSphere that contains the two specified BoundingSphere instances. |
| static [`BoundingSphere CreateFromBoundingBox(BoundingBox box)`](VRageMath.CreateFromBoundingBox) | Creates the smallest BoundingSphere that can contain a specified BoundingBox. |
| static [`void CreateFromBoundingBox(ref BoundingBox box, ref BoundingSphere result)`](VRageMath.CreateFromBoundingBox) | Creates the smallest BoundingSphere that can contain a specified BoundingBox. |
| static [`BoundingSphere CreateFromPoints(IEnumerable points)`](VRageMath.CreateFromPoints) | Creates a BoundingSphere that can contain a specified list of points. |
| static [`BoundingSphere CreateFromFrustum(BoundingFrustum frustum)`](VRageMath.CreateFromFrustum) | Creates the smallest BoundingSphere that can contain a specified BoundingFrustum. |
| [`bool Intersects(BoundingBox box)`](VRageMath.Intersects) | Checks whether the current BoundingSphere intersects with a specified BoundingBox. |
| [`void Intersects(ref BoundingBox box, ref bool result)`](VRageMath.Intersects) | Checks whether the current BoundingSphere intersects a BoundingBox. |
| [`bool Intersects(BoundingFrustum frustum)`](VRageMath.Intersects) | Checks whether the current BoundingSphere intersects with a specified BoundingFrustum. |
| [`PlaneIntersectionType Intersects(Plane plane)`](VRageMath.Intersects) | Checks whether the current BoundingSphere intersects with a specified Plane. |
| [`void Intersects(ref Plane plane, ref PlaneIntersectionType result)`](VRageMath.Intersects) | Checks whether the current BoundingSphere intersects a Plane. |
| [`Nullable Intersects(Ray ray)`](VRageMath.Intersects) | Checks whether the current BoundingSphere intersects with a specified Ray. |
| [`void Intersects(ref Ray ray, ref Nullable result)`](VRageMath.Intersects) | Checks whether the current BoundingSphere intersects a Ray. |
| [`bool Intersects(BoundingSphere sphere)`](VRageMath.Intersects) | Checks whether the current BoundingSphere intersects with a specified BoundingSphere. |
| [`void Intersects(ref BoundingSphere sphere, ref bool result)`](VRageMath.Intersects) | Checks whether the current BoundingSphere intersects another BoundingSphere. |
| [`ContainmentType Contains(BoundingBox box)`](VRageMath.Contains) | Checks whether the current BoundingSphere contains the specified BoundingBox. |
| [`void Contains(ref BoundingBox box, ref ContainmentType result)`](VRageMath.Contains) | Checks whether the current BoundingSphere contains the specified BoundingBox. |
| [`ContainmentType Contains(BoundingFrustum frustum)`](VRageMath.Contains) | Checks whether the current BoundingSphere contains the specified BoundingFrustum. |
| [`ContainmentType Contains(Vector3 point)`](VRageMath.Contains) | Checks whether the current BoundingSphere contains the specified point. |
| [`void Contains(ref Vector3 point, ref ContainmentType result)`](VRageMath.Contains) | Checks whether the current BoundingSphere contains the specified point. |
| [`ContainmentType Contains(BoundingSphere sphere)`](VRageMath.Contains) | Checks whether the current BoundingSphere contains the specified BoundingSphere. |
| [`void Contains(ref BoundingSphere sphere, ref ContainmentType result)`](VRageMath.Contains) | Checks whether the current BoundingSphere contains the specified BoundingSphere. |
| [`BoundingSphere Transform(Matrix matrix)`](VRageMath.Transform) | Translates and scales the BoundingSphere using a given Matrix. |
| [`void Transform(ref Matrix matrix, ref BoundingSphere result)`](VRageMath.Transform) | Translates and scales the BoundingSphere using a given Matrix. |
| [`BoundingSphere Translate(ref Vector3 translation)`](VRageMath.Translate) | |
| [`bool IntersectRaySphere(Ray ray, ref float tmin, ref float tmax)`](VRageMath.IntersectRaySphere) | |
| [`BoundingSphere Include(BoundingSphere sphere)`](VRageMath.Include) | |
| static [`void Include(ref BoundingSphere sphere, ref BoundingSphere otherSphere)`](VRageMath.Include) | |
| static [`BoundingSphere CreateInvalid()`](VRageMath.CreateInvalid) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!