Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRageMath.BoundingSphere

Malware edited this page Dec 21, 2018 · 51 revisions

Index

BoundingSphere Struct

Namespace: VRageMath
Assembly: VRage.Math.dll

Summary

Defines a sphere.

Fields

Member Description
Vector3 Center The center point of the sphere.
float Radius The radius of the sphere.

Methods

Member Description
bool Equals(BoundingSphere other) Determines whether the specified BoundingSphere is equal to the current BoundingSphere.
bool Equals(Object obj) Determines whether the specified Object is equal to the BoundingSphere.
int GetHashCode() Gets the hash code for this instance.
string ToString() Returns a String that represents the current BoundingSphere.
static BoundingSphere CreateMerged(BoundingSphere original, BoundingSphere additional) Creates a BoundingSphere that contains the two specified BoundingSphere instances.
static void CreateMerged(ref BoundingSphere original, ref BoundingSphere additional, ref BoundingSphere result) Creates a BoundingSphere that contains the two specified BoundingSphere instances.
static BoundingSphere CreateFromBoundingBox(BoundingBox box) Creates the smallest BoundingSphere that can contain a specified BoundingBox.
static void CreateFromBoundingBox(ref BoundingBox box, ref BoundingSphere result) Creates the smallest BoundingSphere that can contain a specified BoundingBox.
static BoundingSphere CreateFromPoints(IEnumerable<Vector3> points) Creates a BoundingSphere that can contain a specified list of points.
static BoundingSphere CreateFromFrustum(BoundingFrustum frustum) Creates the smallest BoundingSphere that can contain a specified BoundingFrustum.
bool Intersects(BoundingBox box) Checks whether the current BoundingSphere intersects with a specified BoundingBox.
void Intersects(ref BoundingBox box, ref bool result) Checks whether the current BoundingSphere intersects a BoundingBox.
bool Intersects(BoundingFrustum frustum) Checks whether the current BoundingSphere intersects with a specified BoundingFrustum.
PlaneIntersectionType Intersects(Plane plane) Checks whether the current BoundingSphere intersects with a specified Plane.
void Intersects(ref Plane plane, ref PlaneIntersectionType result) Checks whether the current BoundingSphere intersects a Plane.
Nullable<float> Intersects(Ray ray) Checks whether the current BoundingSphere intersects with a specified Ray.
void Intersects(ref Ray ray, ref Nullable<float> result) Checks whether the current BoundingSphere intersects a Ray.
bool Intersects(BoundingSphere sphere) Checks whether the current BoundingSphere intersects with a specified BoundingSphere.
void Intersects(ref BoundingSphere sphere, ref bool result) Checks whether the current BoundingSphere intersects another BoundingSphere.
ContainmentType Contains(BoundingBox box) Checks whether the current BoundingSphere contains the specified BoundingBox.
void Contains(ref BoundingBox box, ref ContainmentType result) Checks whether the current BoundingSphere contains the specified BoundingBox.
ContainmentType Contains(BoundingFrustum frustum) Checks whether the current BoundingSphere contains the specified BoundingFrustum.
ContainmentType Contains(Vector3 point) Checks whether the current BoundingSphere contains the specified point.
void Contains(ref Vector3 point, ref ContainmentType result) Checks whether the current BoundingSphere contains the specified point.
ContainmentType Contains(BoundingSphere sphere) Checks whether the current BoundingSphere contains the specified BoundingSphere.
void Contains(ref BoundingSphere sphere, ref ContainmentType result) Checks whether the current BoundingSphere contains the specified BoundingSphere.
BoundingSphere Transform(Matrix matrix) Translates and scales the BoundingSphere using a given Matrix.
void Transform(ref Matrix matrix, ref BoundingSphere result) Translates and scales the BoundingSphere using a given Matrix.
BoundingSphere Translate(ref Vector3 translation)
bool IntersectRaySphere(Ray ray, ref float tmin, ref float tmax)
BoundingSphere Include(BoundingSphere sphere)
static void Include(ref BoundingSphere sphere, ref BoundingSphere otherSphere)
static BoundingSphere CreateInvalid()

Clone this wiki locally