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VRageMath.BoundingSphere
Malware edited this page Dec 21, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a sphere.
| Member | Description |
|---|---|
VRageMath.Vector3 Center |
The center point of the sphere. |
float Radius |
The radius of the sphere. |
| Member | Description |
|---|---|
bool Equals(VRageMath.BoundingSphere) |
Determines whether the specified BoundingSphere is equal to the current BoundingSphere. |
bool Equals(System.Object) |
Determines whether the specified Object is equal to the BoundingSphere. |
int GetHashCode() |
Gets the hash code for this instance. |
string ToString() |
Returns a String that represents the current BoundingSphere. |
static VRageMath.BoundingSphere CreateMerged(VRageMath.BoundingSphere, VRageMath.BoundingSphere)
|
Creates a BoundingSphere that contains the two specified BoundingSphere instances. |
static void CreateMerged(ref VRageMath.BoundingSphere, ref VRageMath.BoundingSphere, ref VRageMath.BoundingSphere)
|
Creates a BoundingSphere that contains the two specified BoundingSphere instances. |
static VRageMath.BoundingSphere CreateFromBoundingBox(VRageMath.BoundingBox)
|
Creates the smallest BoundingSphere that can contain a specified BoundingBox. |
static void CreateFromBoundingBox(ref VRageMath.BoundingBox, ref VRageMath.BoundingSphere)
|
Creates the smallest BoundingSphere that can contain a specified BoundingBox. |
static VRageMath.BoundingSphere CreateFromPoints(IEnumerable<VRageMath.Vector3>)
|
Creates a BoundingSphere that can contain a specified list of points. |
static VRageMath.BoundingSphere CreateFromFrustum(VRageMath.BoundingFrustum)
|
Creates the smallest BoundingSphere that can contain a specified BoundingFrustum. |
bool Intersects(VRageMath.BoundingBox) |
Checks whether the current BoundingSphere intersects with a specified BoundingBox. |
void Intersects(ref VRageMath.BoundingBox, ref bool) |
Checks whether the current BoundingSphere intersects a BoundingBox. |
bool Intersects(VRageMath.BoundingFrustum) |
Checks whether the current BoundingSphere intersects with a specified BoundingFrustum. |
VRageMath.PlaneIntersectionType Intersects(VRageMath.Plane) |
Checks whether the current BoundingSphere intersects with a specified Plane. |
void Intersects(ref VRageMath.Plane, ref VRageMath.PlaneIntersectionType) |
Checks whether the current BoundingSphere intersects a Plane. |
Nullable<System.Single> Intersects(VRageMath.Ray) |
Checks whether the current BoundingSphere intersects with a specified Ray. |
void Intersects(ref VRageMath.Ray, ref Nullable<System.Single>) |
Checks whether the current BoundingSphere intersects a Ray. |
bool Intersects(VRageMath.BoundingSphere) |
Checks whether the current BoundingSphere intersects with a specified BoundingSphere. |
void Intersects(ref VRageMath.BoundingSphere, ref bool) |
Checks whether the current BoundingSphere intersects another BoundingSphere. |
VRageMath.ContainmentType Contains(VRageMath.BoundingBox) |
Checks whether the current BoundingSphere contains the specified BoundingBox. |
void Contains(ref VRageMath.BoundingBox, ref VRageMath.ContainmentType) |
Checks whether the current BoundingSphere contains the specified BoundingBox. |
VRageMath.ContainmentType Contains(VRageMath.BoundingFrustum) |
Checks whether the current BoundingSphere contains the specified BoundingFrustum. |
VRageMath.ContainmentType Contains(VRageMath.Vector3) |
Checks whether the current BoundingSphere contains the specified point. |
void Contains(ref VRageMath.Vector3, ref VRageMath.ContainmentType) |
Checks whether the current BoundingSphere contains the specified point. |
VRageMath.ContainmentType Contains(VRageMath.BoundingSphere) |
Checks whether the current BoundingSphere contains the specified BoundingSphere. |
void Contains(ref VRageMath.BoundingSphere, ref VRageMath.ContainmentType) |
Checks whether the current BoundingSphere contains the specified BoundingSphere. |
VRageMath.BoundingSphere Transform(VRageMath.Matrix) |
Translates and scales the BoundingSphere using a given Matrix. |
void Transform(ref VRageMath.Matrix, ref VRageMath.BoundingSphere) |
Translates and scales the BoundingSphere using a given Matrix. |
VRageMath.BoundingSphere Translate(ref VRageMath.Vector3) |
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bool IntersectRaySphere(VRageMath.Ray, ref float, ref float) |
|
VRageMath.BoundingSphere Include(VRageMath.BoundingSphere) |
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static void Include(ref VRageMath.BoundingSphere, ref VRageMath.BoundingSphere)
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static VRageMath.BoundingSphere CreateInvalid()
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