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VRageMath.BoundingSphere
Morten Aune Lyrstad edited this page Apr 16, 2022
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51 revisions
← Index ← Namespace Index
public struct BoundingSphere: IEquatable<BoundingSphere>Defines a sphere.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| [Vector3 Center](VRageMath.BoundingSphere.Center) | The center point of the sphere. |
| [float Radius](VRageMath.BoundingSphere.Radius) | The radius of the sphere. |
| Member | Description |
|---|---|
| [BoundingSphere(Vector3, float)](VRageMath.BoundingSphere..ctor) |
| Member | Description |
|---|---|
| [static BoundingSphere CreateFromBoundingBox(BoundingBox)](VRageMath.BoundingSphere.CreateFromBoundingBox) | Creates the smallest BoundingSphere that can contain a specified BoundingBox. |
| [static void CreateFromBoundingBox(ref BoundingBox, out BoundingSphere)](VRageMath.BoundingSphere.CreateFromBoundingBox) | Creates the smallest BoundingSphere that can contain a specified BoundingBox. |
| [static BoundingSphere CreateFromFrustum(BoundingFrustum)](VRageMath.BoundingSphere.CreateFromFrustum) | Creates the smallest BoundingSphere that can contain a specified BoundingFrustum. |
| [static BoundingSphere CreateFromPoints(IEnumerable<Vector3>)](VRageMath.BoundingSphere.CreateFromPoints) | Creates a BoundingSphere that can contain a specified list of points. |
| [static BoundingSphere CreateInvalid()](VRageMath.BoundingSphere.CreateInvalid) | |
| [static BoundingSphere CreateMerged(BoundingSphere, BoundingSphere)](VRageMath.BoundingSphere.CreateMerged) | Creates a BoundingSphere that contains the two specified BoundingSphere instances. |
| [static void CreateMerged(ref BoundingSphere, ref BoundingSphere, out BoundingSphere)](VRageMath.BoundingSphere.CreateMerged) | Creates a BoundingSphere that contains the two specified BoundingSphere instances. |
| [static void Include(ref BoundingSphere, ref BoundingSphere)](VRageMath.BoundingSphere.Include) | |
| [ContainmentType Contains(BoundingBox)](VRageMath.BoundingSphere.Contains) | Checks whether the current BoundingSphere contains the specified BoundingBox. |
| [void Contains(ref BoundingBox, out ContainmentType)](VRageMath.BoundingSphere.Contains) | Checks whether the current BoundingSphere contains the specified BoundingBox. |
| [ContainmentType Contains(BoundingFrustum)](VRageMath.BoundingSphere.Contains) | Checks whether the current BoundingSphere contains the specified BoundingFrustum. |
| [ContainmentType Contains(Vector3)](VRageMath.BoundingSphere.Contains) | Checks whether the current BoundingSphere contains the specified point. |
| [void Contains(ref Vector3, out ContainmentType)](VRageMath.BoundingSphere.Contains) | Checks whether the current BoundingSphere contains the specified point. |
| [ContainmentType Contains(BoundingSphere)](VRageMath.BoundingSphere.Contains) | Checks whether the current BoundingSphere contains the specified BoundingSphere. |
| [void Contains(ref BoundingSphere, out ContainmentType)](VRageMath.BoundingSphere.Contains) | Checks whether the current BoundingSphere contains the specified BoundingSphere. |
| [bool Equals(BoundingSphere)](VRageMath.BoundingSphere.Equals) | Determines whether the specified BoundingSphere is equal to the current BoundingSphere. |
| [bool Equals(object)](VRageMath.BoundingSphere.Equals) | Determines whether the specified Object is equal to the BoundingSphere. |
| [BoundingBox GetBoundingBox()](VRageMath.BoundingSphere.GetBoundingBox) | |
| [int GetHashCode()](VRageMath.BoundingSphere.GetHashCode) | Gets the hash code for this instance. |
| [BoundingSphere Include(BoundingSphere)](VRageMath.BoundingSphere.Include) | |
| [bool IntersectRaySphere(Ray, out float, out float)](VRageMath.BoundingSphere.IntersectRaySphere) | |
| [bool Intersects(BoundingBox)](VRageMath.BoundingSphere.Intersects) | Checks whether the current BoundingSphere intersects with a specified BoundingBox. |
| [void Intersects(ref BoundingBox, out bool)](VRageMath.BoundingSphere.Intersects) | Checks whether the current BoundingSphere intersects a BoundingBox. |
| [bool Intersects(BoundingFrustum)](VRageMath.BoundingSphere.Intersects) | Checks whether the current BoundingSphere intersects with a specified BoundingFrustum. |
| [PlaneIntersectionType Intersects(Plane)](VRageMath.BoundingSphere.Intersects) | Checks whether the current BoundingSphere intersects with a specified Plane. |
| [void Intersects(ref Plane, out PlaneIntersectionType)](VRageMath.BoundingSphere.Intersects) | Checks whether the current BoundingSphere intersects a Plane. |
| [float? Intersects(Ray)](VRageMath.BoundingSphere.Intersects) | Checks whether the current BoundingSphere intersects with a specified Ray. |
| [void Intersects(ref Ray, out float?)](VRageMath.BoundingSphere.Intersects) | Checks whether the current BoundingSphere intersects a Ray. |
| [bool Intersects(BoundingSphere)](VRageMath.BoundingSphere.Intersects) | Checks whether the current BoundingSphere intersects with a specified BoundingSphere. |
| [void Intersects(ref BoundingSphere, out bool)](VRageMath.BoundingSphere.Intersects) | Checks whether the current BoundingSphere intersects another BoundingSphere. |
| [string ToString()](VRageMath.BoundingSphere.ToString) | Returns a String that represents the current BoundingSphere. |
| [BoundingSphere Transform(Matrix)](VRageMath.BoundingSphere.Transform) | Translates and scales the BoundingSphere using a given Matrix. |
| [void Transform(ref Matrix, out BoundingSphere)](VRageMath.BoundingSphere.Transform) | Translates and scales the BoundingSphere using a given Matrix. |
| [BoundingSphere Translate(ref Vector3)](VRageMath.BoundingSphere.Translate) |
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