This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.BoundingSphere
Malware edited this page Dec 21, 2018
·
51 revisions
← Index
Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a sphere.
| Member | Description |
|---|---|
Center |
The center point of the sphere. |
Radius |
The radius of the sphere. |
| Member | Description |
|---|---|
Equals(BoundingSphere) |
Determines whether the specified BoundingSphere is equal to the current BoundingSphere. |
Equals(Object) |
Determines whether the specified Object is equal to the BoundingSphere. |
GetHashCode() |
Gets the hash code for this instance. |
ToString() |
Returns a String that represents the current BoundingSphere. |
CreateMerged(BoundingSphere, BoundingSphere) |
Creates a BoundingSphere that contains the two specified BoundingSphere instances. |
CreateMerged(ref BoundingSphere, ref BoundingSphere, ref BoundingSphere) |
Creates a BoundingSphere that contains the two specified BoundingSphere instances. |
CreateFromBoundingBox(BoundingBox) |
Creates the smallest BoundingSphere that can contain a specified BoundingBox. |
CreateFromBoundingBox(ref BoundingBox, ref BoundingSphere) |
Creates the smallest BoundingSphere that can contain a specified BoundingBox. |
CreateFromPoints(IEnumerable<Vector3>) |
Creates a BoundingSphere that can contain a specified list of points. |
CreateFromFrustum(BoundingFrustum) |
Creates the smallest BoundingSphere that can contain a specified BoundingFrustum. |
Intersects(BoundingBox) |
Checks whether the current BoundingSphere intersects with a specified BoundingBox. |
Intersects(ref BoundingBox, ref bool) |
Checks whether the current BoundingSphere intersects a BoundingBox. |
Intersects(BoundingFrustum) |
Checks whether the current BoundingSphere intersects with a specified BoundingFrustum. |
Intersects(Plane) |
Checks whether the current BoundingSphere intersects with a specified Plane. |
Intersects(ref Plane, ref PlaneIntersectionType) |
Checks whether the current BoundingSphere intersects a Plane. |
Intersects(Ray) |
Checks whether the current BoundingSphere intersects with a specified Ray. |
Intersects(ref Ray, ref Nullable<float>) |
Checks whether the current BoundingSphere intersects a Ray. |
Intersects(BoundingSphere) |
Checks whether the current BoundingSphere intersects with a specified BoundingSphere. |
Intersects(ref BoundingSphere, ref bool) |
Checks whether the current BoundingSphere intersects another BoundingSphere. |
Contains(BoundingBox) |
Checks whether the current BoundingSphere contains the specified BoundingBox. |
Contains(ref BoundingBox, ref ContainmentType) |
Checks whether the current BoundingSphere contains the specified BoundingBox. |
Contains(BoundingFrustum) |
Checks whether the current BoundingSphere contains the specified BoundingFrustum. |
Contains(Vector3) |
Checks whether the current BoundingSphere contains the specified point. |
Contains(ref Vector3, ref ContainmentType) |
Checks whether the current BoundingSphere contains the specified point. |
Contains(BoundingSphere) |
Checks whether the current BoundingSphere contains the specified BoundingSphere. |
Contains(ref BoundingSphere, ref ContainmentType) |
Checks whether the current BoundingSphere contains the specified BoundingSphere. |
Transform(Matrix) |
Translates and scales the BoundingSphere using a given Matrix. |
Transform(ref Matrix, ref BoundingSphere) |
Translates and scales the BoundingSphere using a given Matrix. |
Translate(ref Vector3) |
|
IntersectRaySphere(Ray, ref float, ref float) |
|
Include(BoundingSphere) |
|
Include(ref BoundingSphere, ref BoundingSphere) |
|
CreateInvalid() |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!