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VRageMath.BoundingSphereD
Malware edited this page Dec 21, 2018
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55 revisions
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a sphere.
_Vector3D Center_ |
The center point of the sphere. |
_double Radius_ |
The radius of the sphere. |
_bool Equals(BoundingSphereD other)_ |
Determines whether the specified BoundingSphereD is equal to the current BoundingSphereD. |
_bool Equals(Object obj)_ |
Determines whether the specified Object is equal to the BoundingSphereD. |
_int GetHashCode()_ |
Gets the hash code for this instance. |
_string ToString()_ |
Returns a String that represents the current BoundingSphereD. |
static _BoundingSphereD CreateMerged(BoundingSphereD original, BoundingSphereD additional)_ |
Creates a BoundingSphereD that contains the two specified BoundingSphereD instances. |
static _void CreateMerged(ref BoundingSphereD original, ref BoundingSphereD additional, ref BoundingSphereD result)_ |
Creates a BoundingSphereD that contains the two specified BoundingSphereD instances. |
static _BoundingSphereD CreateFromBoundingBox(BoundingBoxD box)_ |
Creates the smallest BoundingSphereD that can contain a specified BoundingBoxD. |
static _void CreateFromBoundingBox(ref BoundingBoxD box, ref BoundingSphereD result)_ |
Creates the smallest BoundingSphereD that can contain a specified BoundingBoxD. |
static _BoundingSphereD CreateFromPoints(Vector3D[] points)_ |
Creates a BoundingSphereD that can contain a specified list of points. |
static _BoundingSphereD CreateFromFrustum(BoundingFrustumD frustum)_ |
Creates the smallest BoundingSphereD that can contain a specified BoundingFrustum. |
_bool Intersects(BoundingBoxD box)_ |
Checks whether the current BoundingSphereD intersects with a specified BoundingBoxD. |
_void Intersects(ref BoundingBoxD box, ref bool result)_ |
Checks whether the current BoundingSphereD intersects a BoundingBoxD. |
_Nullable Intersects(RayD ray)_ |
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_bool Intersects(BoundingFrustumD frustum)_ |
Checks whether the current BoundingSphereD intersects with a specified BoundingFrustum. |
_bool Intersects(BoundingSphereD sphere)_ |
Checks whether the current BoundingSphereD intersects with a specified BoundingSphereD. |
_void Intersects(ref BoundingSphereD sphere, ref bool result)_ |
Checks whether the current BoundingSphereD intersects another BoundingSphereD. |
_ContainmentType Contains(BoundingBoxD box)_ |
Checks whether the current BoundingSphereD contains the specified BoundingBoxD. |
_void Contains(ref BoundingBoxD box, ref ContainmentType result)_ |
Checks whether the current BoundingSphereD contains the specified BoundingBoxD. |
_ContainmentType Contains(BoundingFrustumD frustum)_ |
Checks whether the current BoundingSphereD contains the specified BoundingFrustum. |
_ContainmentType Contains(Vector3D point)_ |
Checks whether the current BoundingSphereD contains the specified point. |
_void Contains(ref Vector3D point, ref ContainmentType result)_ |
Checks whether the current BoundingSphereD contains the specified point. |
_ContainmentType Contains(BoundingSphereD sphere)_ |
Checks whether the current BoundingSphereD contains the specified BoundingSphereD. |
_void Contains(ref BoundingSphereD sphere, ref ContainmentType result)_ |
Checks whether the current BoundingSphereD contains the specified BoundingSphereD. |
_BoundingSphereD Transform(MatrixD matrix)_ |
Translates and scales the BoundingSphereD using a given Matrix. |
_void Transform(ref MatrixD matrix, ref BoundingSphereD result)_ |
Translates and scales the BoundingSphereD using a given Matrix. |
_bool IntersectRaySphere(RayD ray, ref double tmin, ref double tmax)_ |
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_BoundingSphereD Include(BoundingSphereD sphere)_ |
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static _void Include(ref BoundingSphereD sphere, ref BoundingSphereD otherSphere)_ |
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static _BoundingSphereD CreateInvalid()_ |
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