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VRageMath.BoundingSphereD
Malware edited this page Dec 21, 2018
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55 revisions
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a sphere.
| Member | Description |
|---|---|
Vector3D Center |
The center point of the sphere. |
double Radius |
The radius of the sphere. |
| Member | Description |
|---|---|
bool Equals(BoundingSphereD other) |
Determines whether the specified BoundingSphereD is equal to the current BoundingSphereD. |
bool Equals(Object obj) |
Determines whether the specified Object is equal to the BoundingSphereD. |
int GetHashCode() |
Gets the hash code for this instance. |
string ToString() |
Returns a String that represents the current BoundingSphereD. |
static BoundingSphereD CreateMerged(BoundingSphereD original, BoundingSphereD additional)
|
Creates a BoundingSphereD that contains the two specified BoundingSphereD instances. |
static void CreateMerged(ref BoundingSphereD original, ref BoundingSphereD additional, ref BoundingSphereD result)
|
Creates a BoundingSphereD that contains the two specified BoundingSphereD instances. |
static BoundingSphereD CreateFromBoundingBox(BoundingBoxD box)
|
Creates the smallest BoundingSphereD that can contain a specified BoundingBoxD. |
static void CreateFromBoundingBox(ref BoundingBoxD box, ref BoundingSphereD result)
|
Creates the smallest BoundingSphereD that can contain a specified BoundingBoxD. |
static BoundingSphereD CreateFromPoints(Vector3D[] points)
|
Creates a BoundingSphereD that can contain a specified list of points. |
static BoundingSphereD CreateFromFrustum(BoundingFrustumD frustum)
|
Creates the smallest BoundingSphereD that can contain a specified BoundingFrustum. |
bool Intersects(BoundingBoxD box) |
Checks whether the current BoundingSphereD intersects with a specified BoundingBoxD. |
void Intersects(ref BoundingBoxD box, ref bool result) |
Checks whether the current BoundingSphereD intersects a BoundingBoxD. |
Nullable<double> Intersects(RayD ray) |
|
bool Intersects(BoundingFrustumD frustum) |
Checks whether the current BoundingSphereD intersects with a specified BoundingFrustum. |
bool Intersects(BoundingSphereD sphere) |
Checks whether the current BoundingSphereD intersects with a specified BoundingSphereD. |
void Intersects(ref BoundingSphereD sphere, ref bool result) |
Checks whether the current BoundingSphereD intersects another BoundingSphereD. |
ContainmentType Contains(BoundingBoxD box) |
Checks whether the current BoundingSphereD contains the specified BoundingBoxD. |
void Contains(ref BoundingBoxD box, ref ContainmentType result) |
Checks whether the current BoundingSphereD contains the specified BoundingBoxD. |
ContainmentType Contains(BoundingFrustumD frustum) |
Checks whether the current BoundingSphereD contains the specified BoundingFrustum. |
ContainmentType Contains(Vector3D point) |
Checks whether the current BoundingSphereD contains the specified point. |
void Contains(ref Vector3D point, ref ContainmentType result) |
Checks whether the current BoundingSphereD contains the specified point. |
ContainmentType Contains(BoundingSphereD sphere) |
Checks whether the current BoundingSphereD contains the specified BoundingSphereD. |
void Contains(ref BoundingSphereD sphere, ref ContainmentType result) |
Checks whether the current BoundingSphereD contains the specified BoundingSphereD. |
BoundingSphereD Transform(MatrixD matrix) |
Translates and scales the BoundingSphereD using a given Matrix. |
void Transform(ref MatrixD matrix, ref BoundingSphereD result) |
Translates and scales the BoundingSphereD using a given Matrix. |
bool IntersectRaySphere(RayD ray, ref double tmin, ref double tmax) |
|
BoundingSphereD Include(BoundingSphereD sphere) |
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static void Include(ref BoundingSphereD sphere, ref BoundingSphereD otherSphere)
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static BoundingSphereD CreateInvalid()
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