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VRageMath.BoundingSphereD
Malware edited this page Dec 21, 2018
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55 revisions
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a sphere.
| Member | Description |
|---|---|
VRageMath.Vector3D Center |
The center point of the sphere. |
double Radius |
The radius of the sphere. |
| Member | Description |
|---|---|
bool Equals(VRageMath.BoundingSphereD) |
Determines whether the specified BoundingSphereD is equal to the current BoundingSphereD. |
bool Equals(System.Object) |
Determines whether the specified Object is equal to the BoundingSphereD. |
int GetHashCode() |
Gets the hash code for this instance. |
string ToString() |
Returns a String that represents the current BoundingSphereD. |
static VRageMath.BoundingSphereD CreateMerged(VRageMath.BoundingSphereD, VRageMath.BoundingSphereD)
|
Creates a BoundingSphereD that contains the two specified BoundingSphereD instances. |
static void CreateMerged(ref VRageMath.BoundingSphereD, ref VRageMath.BoundingSphereD, ref VRageMath.BoundingSphereD)
|
Creates a BoundingSphereD that contains the two specified BoundingSphereD instances. |
static VRageMath.BoundingSphereD CreateFromBoundingBox(VRageMath.BoundingBoxD)
|
Creates the smallest BoundingSphereD that can contain a specified BoundingBoxD. |
static void CreateFromBoundingBox(ref VRageMath.BoundingBoxD, ref VRageMath.BoundingSphereD)
|
Creates the smallest BoundingSphereD that can contain a specified BoundingBoxD. |
static VRageMath.BoundingSphereD CreateFromPoints(VRageMath.Vector3D[])
|
Creates a BoundingSphereD that can contain a specified list of points. |
static VRageMath.BoundingSphereD CreateFromFrustum(VRageMath.BoundingFrustumD)
|
Creates the smallest BoundingSphereD that can contain a specified BoundingFrustum. |
bool Intersects(VRageMath.BoundingBoxD) |
Checks whether the current BoundingSphereD intersects with a specified BoundingBoxD. |
void Intersects(ref VRageMath.BoundingBoxD, ref bool) |
Checks whether the current BoundingSphereD intersects a BoundingBoxD. |
Nullable<System.Double> Intersects(VRageMath.RayD) |
|
bool Intersects(VRageMath.BoundingFrustumD) |
Checks whether the current BoundingSphereD intersects with a specified BoundingFrustum. |
bool Intersects(VRageMath.BoundingSphereD) |
Checks whether the current BoundingSphereD intersects with a specified BoundingSphereD. |
void Intersects(ref VRageMath.BoundingSphereD, ref bool) |
Checks whether the current BoundingSphereD intersects another BoundingSphereD. |
VRageMath.ContainmentType Contains(VRageMath.BoundingBoxD) |
Checks whether the current BoundingSphereD contains the specified BoundingBoxD. |
void Contains(ref VRageMath.BoundingBoxD, ref VRageMath.ContainmentType) |
Checks whether the current BoundingSphereD contains the specified BoundingBoxD. |
VRageMath.ContainmentType Contains(VRageMath.BoundingFrustumD) |
Checks whether the current BoundingSphereD contains the specified BoundingFrustum. |
VRageMath.ContainmentType Contains(VRageMath.Vector3D) |
Checks whether the current BoundingSphereD contains the specified point. |
void Contains(ref VRageMath.Vector3D, ref VRageMath.ContainmentType) |
Checks whether the current BoundingSphereD contains the specified point. |
VRageMath.ContainmentType Contains(VRageMath.BoundingSphereD) |
Checks whether the current BoundingSphereD contains the specified BoundingSphereD. |
void Contains(ref VRageMath.BoundingSphereD, ref VRageMath.ContainmentType) |
Checks whether the current BoundingSphereD contains the specified BoundingSphereD. |
VRageMath.BoundingSphereD Transform(VRageMath.MatrixD) |
Translates and scales the BoundingSphereD using a given Matrix. |
void Transform(ref VRageMath.MatrixD, ref VRageMath.BoundingSphereD) |
Translates and scales the BoundingSphereD using a given Matrix. |
bool IntersectRaySphere(VRageMath.RayD, ref double, ref double) |
|
VRageMath.BoundingSphereD Include(VRageMath.BoundingSphereD) |
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static void Include(ref VRageMath.BoundingSphereD, ref VRageMath.BoundingSphereD)
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static VRageMath.BoundingSphereD CreateInvalid()
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