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VRageMath.MathHelper.IsEqual
← Index ← MathHelper
csharp[bool](System.Boolean) IsEqual([float](System.Single) value1, [float](System.Single) value2)``````csharp[bool](System.Boolean) IsEqual([Vector2](VRageMath.Vector2) value1, [Vector2](VRageMath.Vector2) value2)``````csharp[bool](System.Boolean) IsEqual([Vector3](VRageMath.Vector3) value1, [Vector3](VRageMath.Vector3) value2)``````csharp[bool](System.Boolean) IsEqual([Quaternion](VRageMath.Quaternion) value1, [Quaternion](VRageMath.Quaternion) value2)``````csharp[bool](System.Boolean) IsEqual([QuaternionD](VRageMath.QuaternionD) value1, [QuaternionD](VRageMath.QuaternionD) value2)``````csharp[bool](System.Boolean) IsEqual([Matrix](VRageMath.Matrix) value1, [Matrix](VRageMath.Matrix) value2)
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