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VRageMath.MathHelper
Malware edited this page Dec 25, 2018
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← Index ← Namespace Index
public abstract sealed class MathHelperContains commonly used precalculated values.
Namespace: VRageMath
Assembly: VRage.Math.dll
| Member | Description |
|---|---|
| E | Represents the mathematical constant e. |
| Log2E | Represents the log base two of e. |
| Log10E | Represents the log base ten of e. |
| Pi | Represents the value of pi. |
| TwoPi | Represents the value of pi times two. |
| FourPi | Represents the value of pi times two. |
| PiOver2 | Represents the value of pi divided by two. |
| PiOver4 | Represents the value of pi divided by four. |
| Sqrt2 | Represents the value of the square root of two |
| Sqrt3 | Represents the value of the square root of three |
| RadiansPerSecondToRPM | 60 / 2*pi |
| RPMToRadiansPerSecond | 2*pi / 60 |
| RPMToRadiansPerMillisec | 2*pi / 60000 |
| EPSILON | |
| EPSILON10 |
| Member | Description |
|---|---|
| ToRadians(float) | Converts degrees to radians. |
| ToRadians(Vector3) | |
| ToRadians(double) | Converts degrees to radians. |
| ToDegrees(float) | Converts radians to degrees. |
| ToDegrees(double) | |
| Distance(float, float) | Calculates the absolute value of the difference of two values. |
| Min(float, float) | Returns the lesser of two values. |
| Max(float, float) | Returns the greater of two values. |
| Min(double, double) | Returns the lesser of two values. |
| Max(double, double) | Returns the greater of two values. |
| Clamp(float, float, float) | Restricts a value to be within a specified range. Reference page contains links to related code samples. |
| Clamp(double, double, double) | Restricts a value to be within a specified range. Reference page contains links to related code samples. |
| Clamp(MyFixedPoint, MyFixedPoint, MyFixedPoint) | Restricts a value to be within a specified range. Reference page contains links to related code samples. |
| Clamp(int, int, int) | Restricts a value to be within a specified range. Reference page contains links to related code samples. |
| Lerp(float, float, float) | Linearly interpolates between two values. |
| Lerp(double, double, double) | Linearly interpolates between two values. |
| InterpLog(float, float, float) | Performs interpolation on logarithmic scale. |
| InterpLogInv(float, float, float) | |
| Barycentric(float, float, float, float, float) | Returns the Cartesian coordinate for one axis of a point that is defined by a given triangle and two normalized barycentric (areal) coordinates. |
| SmoothStep(float, float, float) | Interpolates between two values using a cubic equation. |
| SmoothStep(double, double, double) | Interpolates between two values using a cubic equation. |
| SmoothStepStable(float) | Interpolates between zero and one using cubic equiation, solved by de Casteljau. |
| SmoothStepStable(double) | Interpolates between zero and one using cubic equiation, solved by de Casteljau. |
| CatmullRom(float, float, float, float, float) | Performs a Catmull-Rom interpolation using the specified positions. |
| Hermite(float, float, float, float, float) | Performs a Hermite spline interpolation. |
| CalculateBezierPoint(double, Vector3D, Vector3D, Vector3D, Vector3D) | |
| WrapAngle(float) | Reduces a given angle to a value between π and -π. |
| GetNearestBiggerPowerOfTwo(int) | |
| GetNearestBiggerPowerOfTwo(uint) | |
| GetNumberOfMipmaps(int) | |
| GetNearestBiggerPowerOfTwo(float) | Returns nearest bigger power of two |
| GetNearestBiggerPowerOfTwo(double) | |
| Max(float, float, float) | |
| Max(int, int, int) | |
| Min(float, float, float) | |
| Max(double, double, double) | |
| Min(double, double, double) | |
| ComputeHashFromBytes(Byte[]) | |
| RoundOn2(float) | |
| IsPowerOfTwo(int) | Returns true if value is power of two |
| SCurve3(float) | |
| SCurve3(double) | |
| SCurve5(float) | |
| SCurve5(double) | |
| Saturate(float) | |
| Saturate(double) | |
| Floor(float) | |
| Floor(double) | |
| Log2Floor(int) | |
| Log2Ceiling(int) | |
| Log2(int) | |
| Log2(uint) | |
| Pow2(int) | Returns 2^n |
| CubicInterp(double, double, double, double, double) | |
| LimitRadians2PI(ref double) | Returns angle in range 0..2*PI |
| LimitRadians(ref float) | Returns angle in range 0..2*PI |
| LimitRadiansPI(ref double) | Returns angle in range -PI..PI |
| LimitRadiansPI(ref float) | Returns angle in range -PI..PI |
| CalculateVectorOnSphere(Vector3, float, float) | |
| MonotonicCosine(float) | Calculate the monotonic cosine of a value. Monotonic cosine is an alternative cosine encoding that is monotonic in the [-pi, pi] interval. We use this when some parameter of an onject in a planet is constrained by latitude. The 'monotonicity' is guaranteed by subtracting the cosine value from 2 if the angle is positive. So for instance MonotonicCos(pi/2) = 2. This only works in the above interval of course. |
| MonotonicAcos(float) | |
| Atan(float) | Faster Atan implementation. Good only in the [-pi/2, pi/2] range. |
| Atan(double) | Faster Atan implementation. Good only in the [-pi/2, pi/2] range. |
| IsEqual(float, float) | |
| IsEqual(Vector2, Vector2) | |
| IsEqual(Vector3, Vector3) | |
| IsEqual(Quaternion, Quaternion) | |
| IsEqual(QuaternionD, QuaternionD) | |
| IsEqual(Matrix, Matrix) | |
| IsValid(Matrix) | |
| IsValid(MatrixD) | |
| IsValid(Vector3) | |
| IsValid(Vector3D) | |
| IsValid(Vector2) | |
| IsValid(float) | |
| IsValid(double) | |
| IsValid(Nullable) | |
| IsValid(Quaternion) | |
| IsValidNormal(Vector3) | |
| IsValidOrZero(Matrix) | |
| IsZero(float, float) | |
| IsZero(double, float) | |
| IsZero(Vector3, float) | |
| IsZero(Vector3D, float) | |
| IsZero(Quaternion, float) | |
| IsZero(Vector4) | |
| Smooth(int, int) | |
| Smooth(float, float) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!