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VRageMath.Matrix3x3
Malware edited this page May 4, 2019
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53 revisions
← Index ← Namespace Index
public struct Matrix3x3: IEquatable<VRageMath.Matrix3x3>Defines a matrix.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| M11 | Value at row 1 column 1 of the matrix. |
| M12 | Value at row 1 column 2 of the matrix. |
| M13 | Value at row 1 column 3 of the matrix. |
| M21 | Value at row 2 column 1 of the matrix. |
| M22 | Value at row 2 column 2 of the matrix. |
| M23 | Value at row 2 column 3 of the matrix. |
| M31 | Value at row 3 column 1 of the matrix. |
| M32 | Value at row 3 column 2 of the matrix. |
| M33 | Value at row 3 column 3 of the matrix. |
| Identity | |
| Zero |
| Member | Description |
|---|---|
| Up | Gets and sets the up vector of the Matrix3x3. |
| Down | Gets and sets the down vector of the Matrix3x3. |
| Right | Gets and sets the right vector of the Matrix3x3. |
| Col0 | |
| Col1 | |
| Col2 | |
| Left | Gets and sets the left vector of the Matrix3x3. |
| Forward | Gets and sets the forward vector of the Matrix3x3. |
| Backward | Gets and sets the backward vector of the Matrix3x3. |
| Scale | |
| Item |
| Member | Description |
|---|---|
| Matrix3x3(float, float, float, float, float, float, float, float, float) | |
| Matrix3x3(Matrix3x3) | |
| Matrix3x3(MatrixD) |
| Member | Description |
|---|---|
| GetDirectionVector(Direction) | |
| SetDirectionVector(Direction, Vector3) | |
| GetClosestDirection(Vector3) | |
| GetClosestDirection(ref Vector3) | |
| Rescale(ref Matrix3x3, float) | Same result as Matrix3x3.CreateScale(scale) * matrix, but much faster |
| Rescale(ref Matrix3x3, ref Vector3) | Same result as Matrix3x3.CreateScale(scale) * matrix, but much faster |
| Rescale(Matrix3x3, float) | |
| Rescale(Matrix3x3, Vector3) | |
| CreateScale(float, float, float) | Creates a scaling Matrix3x3. |
| CreateScale(float, float, float, ref Matrix3x3) | Creates a scaling Matrix3x3. |
| CreateScale(Vector3) | Creates a scaling Matrix3x3. |
| CreateScale(ref Vector3, ref Matrix3x3) | Creates a scaling Matrix3x3. |
| CreateScale(float) | Creates a scaling Matrix3x3. |
| CreateScale(float, ref Matrix3x3) | Creates a scaling Matrix3x3. |
| CreateRotationX(float) | Returns a matrix that can be used to rotate a set of vertices around the x-axis. |
| CreateRotationX(float, ref Matrix3x3) | Populates data into a user-specified matrix that can be used to rotate a set of vertices around the x-axis. |
| CreateRotationY(float) | Returns a matrix that can be used to rotate a set of vertices around the y-axis. |
| CreateRotationY(float, ref Matrix3x3) | Populates data into a user-specified matrix that can be used to rotate a set of vertices around the y-axis. |
| CreateRotationZ(float) | Returns a matrix that can be used to rotate a set of vertices around the z-axis. |
| CreateRotationZ(float, ref Matrix3x3) | Populates data into a user-specified matrix that can be used to rotate a set of vertices around the z-axis. |
| CreateFromAxisAngle(Vector3, float) | Creates a new Matrix3x3 that rotates around an arbitrary vector. |
| CreateFromAxisAngle(ref Vector3, float, ref Matrix3x3) | Creates a new Matrix3x3 that rotates around an arbitrary vector. |
| CreateRotationFromTwoVectors(ref Vector3, ref Vector3, ref Matrix3x3) | |
| CreateFromQuaternion(Quaternion) | Creates a rotation Matrix3x3 from a Quaternion. |
| CreateFromQuaternion(ref Quaternion, ref Matrix3x3) | Creates a rotation Matrix3x3 from a Quaternion. |
| CreateFromYawPitchRoll(float, float, float) | Creates a new rotation matrix from a specified yaw, pitch, and roll. |
| CreateFromYawPitchRoll(float, float, float, ref Matrix3x3) | Fills in a rotation matrix from a specified yaw, pitch, and roll. |
| Transform(ref Matrix3x3, ref Quaternion, ref Matrix3x3) | Transforms a Matrix3x3 by applying a Quaternion rotation. |
| GetRow(int) | |
| SetRow(int, Vector3) | |
| ToString() | Retrieves a string representation of the current object. |
| Equals(Matrix3x3) | Determines whether the specified Object is equal to the Matrix3x3. |
| EqualsFast(ref Matrix3x3, float) | Compares just position, forward and up |
| Equals(object) | Returns a value that indicates whether the current instance is equal to a specified object. |
| GetHashCode() | Gets the hash code of this object. |
| Transpose(ref Matrix3x3, ref Matrix3x3) | Transposes the rows and columns of a matrix. |
| Transpose() | |
| Determinant() | |
| Invert(ref Matrix3x3, ref Matrix3x3) | Calculates the inverse of a matrix. |
| Lerp(ref Matrix3x3, ref Matrix3x3, float, ref Matrix3x3) | Linearly interpolates between the corresponding values of two matrices. |
| Slerp(ref Matrix3x3, ref Matrix3x3, float, ref Matrix3x3) | Performs spherical linear interpolation of position and rotation. |
| SlerpScale(ref Matrix3x3, ref Matrix3x3, float, ref Matrix3x3) | Performs spherical linear interpolation of position and rotation and scale. |
| Negate(ref Matrix3x3, ref Matrix3x3) | Negates individual elements of a matrix. |
| Add(ref Matrix3x3, ref Matrix3x3, ref Matrix3x3) | Adds a matrix to another matrix. |
| Subtract(ref Matrix3x3, ref Matrix3x3, ref Matrix3x3) | Subtracts matrices. |
| Multiply(ref Matrix3x3, ref Matrix3x3, ref Matrix3x3) | Multiplies a matrix by another matrix. |
| Multiply(ref Matrix3x3, float, ref Matrix3x3) | Multiplies a matrix by a scalar value. |
| Divide(ref Matrix3x3, ref Matrix3x3, ref Matrix3x3) | Divides the components of a matrix by the corresponding components of another matrix. |
| Divide(ref Matrix3x3, float, ref Matrix3x3) | Divides the components of a matrix by a scalar. |
| GetOrientation() | Gets the orientation. |
| AssertIsValid() | |
| IsValid() | |
| IsNan() | |
| IsRotation() | |
| CreateFromDir(Vector3) | |
| CreateWorld(ref Vector3, ref Vector3) | Creates a world matrix with the specified parameters. |
| CreateFromDir(Vector3, Vector3) | |
| Normalize(Matrix3x3) | |
| Orthogonalize(Matrix3x3) | |
| Round(ref Matrix3x3) | |
| AlignRotationToAxes(ref Matrix3x3, ref Matrix3x3) | |
| GetEulerAnglesXYZ(ref Matrix3x3, ref Vector3) | |
| IsMirrored() | |
| IsOrthogonal() |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!