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VRageMath.MatrixD.CreateLookAt
csharp[MatrixD](VRageMath.MatrixD) CreateLookAt([Vector3D](VRageMath.Vector3D) cameraPosition, [Vector3D](VRageMath.Vector3D) cameraTarget, [Vector3](VRageMath.Vector3) cameraUpVector)``````csharp[MatrixD](VRageMath.MatrixD) CreateLookAt([Vector3D](VRageMath.Vector3D) cameraPosition, [Vector3D](VRageMath.Vector3D) cameraTarget, [Vector3D](VRageMath.Vector3D) cameraUpVector)##### Summary
Creates a view matrix.
csharpvoid CreateLookAt(ref [Vector3D](VRageMath.Vector3D) cameraPosition, ref [Vector3D](VRageMath.Vector3D) cameraTarget, ref [Vector3D](VRageMath.Vector3D) cameraUpVector, ref [MatrixD](VRageMath.MatrixD) result)##### Summary
Creates a view matrix.
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