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VRageMath.MatrixD
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public struct MatrixD: IEquatable<VRageMath.MatrixD>Defines a matrix.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| static MatrixD Identity | |
| static MatrixD Zero | |
| double M11 | Value at row 1 column 1 of the matrix. |
| double M12 | Value at row 1 column 2 of the matrix. |
| double M13 | Value at row 1 column 3 of the matrix. |
| double M14 | Value at row 1 column 4 of the matrix. |
| double M21 | Value at row 2 column 1 of the matrix. |
| double M22 | Value at row 2 column 2 of the matrix. |
| double M23 | Value at row 2 column 3 of the matrix. |
| double M24 | Value at row 2 column 4 of the matrix. |
| double M31 | Value at row 3 column 1 of the matrix. |
| double M32 | Value at row 3 column 2 of the matrix. |
| double M33 | Value at row 3 column 3 of the matrix. |
| double M34 | Value at row 3 column 4 of the matrix. |
| double M41 | Value at row 4 column 1 of the matrix. |
| double M42 | Value at row 4 column 2 of the matrix. |
| double M43 | Value at row 4 column 3 of the matrix. |
| double M44 | Value at row 4 column 4 of the matrix. |
| Member | Description |
|---|---|
| Vector3D Backward { get; set; } | Gets and sets the backward vector of the Matrix. |
| Vector3D Col0 { get; } | |
| Vector3D Col1 { get; } | |
| Vector3D Col2 { get; } | |
| Vector3D Down { get; set; } | Gets and sets the down vector of the Matrix. |
| Vector3D Forward { get; set; } | Gets and sets the forward vector of the Matrix. |
| double Item { get; set; } | |
| Vector3D Left { get; set; } | Gets and sets the left vector of the Matrix. |
| Vector3D Right { get; set; } | Gets and sets the right vector of the Matrix. |
| Matrix3x3 Rotation { get; } | |
| Vector3D Scale { get; } | |
| Vector3D Translation { get; set; } | Gets and sets the translation vector of the Matrix. |
| Vector3D Up { get; set; } | Gets and sets the up vector of the Matrix. |
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