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VRageMath.MatrixI
Malware edited this page Dec 21, 2018
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45 revisions
← Index
Namespace: VRageMath
Assembly: VRage.Math.dll
| [`Direction Right`](VRageMath.Right) | |
| [`Direction Up`](VRageMath.Up) | |
| [`Direction Backward`](VRageMath.Backward) | |
| [`Vector3I Translation`](VRageMath.Translation) |
| [`Direction Left`](VRageMath.Left) | |
| [`Direction Down`](VRageMath.Down) | |
| [`Direction Forward`](VRageMath.Forward) | |
| [`Vector3I RightVector`](VRageMath.RightVector) | |
| [`Vector3I LeftVector`](VRageMath.LeftVector) | |
| [`Vector3I UpVector`](VRageMath.UpVector) | |
| [`Vector3I DownVector`](VRageMath.DownVector) | |
| [`Vector3I BackwardVector`](VRageMath.BackwardVector) | |
| [`Vector3I ForwardVector`](VRageMath.ForwardVector) |
| [`Direction GetDirection(Direction direction)`](VRageMath.GetDirection) | |
| [`void SetDirection(Direction dirToSet, Direction newDirection)`](VRageMath.SetDirection) | |
| [`MyBlockOrientation GetBlockOrientation()`](VRageMath.GetBlockOrientation) | |
| [`Matrix GetFloatMatrix()`](VRageMath.GetFloatMatrix) | |
| static [`MatrixI CreateRotation(Direction oldA, Direction oldB, Direction newA, Direction newB)`](VRageMath.CreateRotation) | |
| static [`void Invert(ref MatrixI matrix, ref MatrixI result)`](VRageMath.Invert) | |
| static [`void Multiply(ref MatrixI leftMatrix, ref MatrixI rightMatrix, ref MatrixI result)`](VRageMath.Multiply) | |
| static [`MyBlockOrientation Transform(ref MyBlockOrientation orientation, ref MatrixI transform)`](VRageMath.Transform) |
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