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VRageMath.MatrixI
Malware edited this page Dec 25, 2018
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45 revisions
← Index
private public sealed MatrixI
```csharp
**Namespace:** [VRageMath](VRageMath)
**Assembly:** VRage.Math.dll
### Example
### Remarks
###### Fields
|Member|Description|
|---|---|
|[Right](VRageMath.MatrixI.Right)||
|[Up](VRageMath.MatrixI.Up)||
|[Backward](VRageMath.MatrixI.Backward)||
|[Translation](VRageMath.MatrixI.Translation)||
###### Properties
|Member|Description|
|---|---|
|[Left](VRageMath.MatrixI.Left)||
|[Down](VRageMath.MatrixI.Down)||
|[Forward](VRageMath.MatrixI.Forward)||
|[RightVector](VRageMath.MatrixI.RightVector)||
|[LeftVector](VRageMath.MatrixI.LeftVector)||
|[UpVector](VRageMath.MatrixI.UpVector)||
|[DownVector](VRageMath.MatrixI.DownVector)||
|[BackwardVector](VRageMath.MatrixI.BackwardVector)||
|[ForwardVector](VRageMath.MatrixI.ForwardVector)||
###### Methods
|Member|Description|
|---|---|
|[GetDirection(Direction)](VRageMath.MatrixI.GetDirection)||
|[SetDirection(Direction, Direction)](VRageMath.MatrixI.SetDirection)||
|[GetBlockOrientation()](VRageMath.MatrixI.GetBlockOrientation)||
|[GetFloatMatrix()](VRageMath.MatrixI.GetFloatMatrix)||
|[CreateRotation(Direction, Direction, Direction, Direction)](VRageMath.MatrixI.CreateRotation)||
|[Invert(ref MatrixI, ref MatrixI)](VRageMath.MatrixI.Invert)||
|[Multiply(ref MatrixI, ref MatrixI, ref MatrixI)](VRageMath.MatrixI.Multiply)||
|[Transform(ref MyBlockOrientation, ref MatrixI)](VRageMath.MatrixI.Transform)||Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!